| Status | Time | Dice | Abuse | Max Spell | Recover Time |
| Cipher | under 2 weeks | 1 Six Sided | 50 points | level 2 | 2 x chart |
| Cipher | under 3 months | 2 Six Sided | 100 points | level 2 | 2 x chart |
| Cipher | under 6 months | 2 seven side dice | 150 points | level 3 | 1.5 x chart |
| Doyen | under 1 year | 3 six sided dice | 200 points | level 4 | 1.25 x chart |
| Doyen | Under 1.5 years | 3 seven side dice | 300 points | level 5 | 1.25 x chart |
| Prime | Under 2 years | 3 eight sided dice | 400 points | level 5 | Even |
| Prime | Under 2.5 years | 4 seven side dice | 500 points | level 6 | Even |
| Elder | Under 3 years | 4 eight sided dice | 600 points | level 7 | .75 |
| Elder | Under 3.5 years | 4 nine sided dice | 700 points | level 7 | .75 |
| Ancient | Under 4 Years | 5 eight sided dice | 800 Points | Level 9 | .50 |
| Ancient | Under 4.5 years | 5 Nine sided dice | 900 points | Level 9 | .50 |
| Ancient | Under 5 years | 6 eight sided dice | 1000 Points | Level 9 | .50 |
| Krawl | Under 5.5 years | 6 nine side dice | 1200 Points | max | .25 |
| Krawl | Under 6 years | 7 eight sided dice | 1300 points | max | .25 |
| Krawl | Under 6.5 years | 7 nine sided dice | 1400 Points | max | .25 |
| Mesto | Under 7 years | 8 eight side dice | 1500 points | max | .25 |
| Mesto | Under 7.5 years | 8 nine sided dice | 1600 points | max | .25 |
| Mesto | Under 8 years | 9 nine side dice | 1700 points | max | .25 |
| Dayo | Under 8.5 years | 10 nine side dice | 1800 points | max | .10 |
| Davo | Under 9.0 years | 10 ten sided dice | 1900 points | max | .10 |
| Davo | Under 9.5 years | 11 eleven side dice | 2000 points | max | .10 |
| Davo | Under 10 years | 12 Twelve sided dice | 2100 points | max | .10 |
| Odion | Under 15 years | 15 thirteen sided dice | 7000 points | max | .05 |
Ignoring an attack is impossible
It is possible to use an offensive move as an defense and offense then
using the entire roll to strike and defend "sweeping his feet under the
sword knocking sheep on his ass"
To kill someone you must use all their hit points first, that would be follow the chart below .
Exception to this rules
GEV and Raven are the founder of the Isle they are very powerful, being that they are the Isle any where on it is their domain they will always have the extra die. They also have 2 more sides.
Also the Council of the Elders, each on that Council have been bestowed an extra side for their assistance on the Isle. The Council exist of GEV, Raven, Shadow Lord, Lady Jamie, Lady Enchantress, Angelique Vadalia, Alyianna Diabolique.
The Council of the Elders, They watch over the Isle and attempt to make sure that all on the Isle are treated fairly.
On occasion an role player will prove they are way beyond their age and maybe sent to the pool of test and gain up to 1 dice and a side per test, this can only happen once every three months. The party must petition IC, GEV he will then call together the council of the elders. They will look at your performance and if you are worthy allow you passage into the pool. If it to finds you worthy you will come out stronger then before.
So as you can see, attacking an Elder as Cipher, you had best have a great deal of luck...
But yes You can always run, you must use it as your defense move and roll but you can always run away.
But you say what will stop the power monger Ancients from just killing everyone. Well this is to help stray that, if an older character attacks a younger one, his dice count is cut by two on each die.
Unless in his own domain.
In your own domain you have all your dice, if attacked you gain two dice
with the sides equiv to what you have on the others. If attacked by multiple
targets, each target will loose one side to their dice. In your domain you always
can control the battle flow and always can choose dice (this last is being
removed because dice is the only choice now)
Death
Death happens after the killing blow or death blow, in this realm the head, heart or drained of all blood. When final death happens it results in the complete and rapid disintegration of the body, and within minutes all that is left all that is left is a pile of ashes
A vampire that suffers final death may not be returned to the same physical body as
before. Once dead you can not return. A mortal maybe raised as a Zombie, but not
my idea of a good time. Your character new character can recieve 50
percent of the time it's previous had.
Role Play
Remember, this is role playing, When we read a scroll we visualize it picture it step by step I close my eyes and see the combat . When It is done right I can picture it like a movie all played to perfection. This means there are two of you like a dance, moving and reacting to one another the best fight I ever had the privilege to read the scroll ended in a non death. They reacted to each other moved with grace and style. Make it realistic make it proud. All creatures can die. That is the first rule. So If you can not fight or do not wish to then state it and walk away.
The Leader/Head of each Family/Group, is a respected elder. He/She may be a great warrior, an intellectual, or simply a great leader. They are recognized by the majority of their clan as the Patriarch/Matriarch. and leader they wish to have Represent them at council meetings and be the decision maker. To defeat the Leader/Head in a battle does not make you a Patriarch/Matriarch, That is decided by the clan. A Patriarch/Matriarch. can be replaced if the Majority of the clan feel someone else would better represent them and that is the only way to replace a standing Patriarch/Matriarch. ( A word of warning an attempt to do this that is unsuccessful would probably end in your and those who opposed him/her.
Patriarch/Matriarch to qualify for hit table must be in a recognized clan with over five recognized members and established in realm, (Families/Group) for more then three months.
In this realm.... This is a rule of thumb. Two hour = A day, Two days= a month, Two Weeks= 6.25 Years, A month= 12.50 years, A year= 150 years.
These are character tables, not the typist tables. In the case of a Character dying, there is no way the typist is going to forget all the knowledge they have credited through death. To be fair, If your character dies, and you create a new one it retains 50% of the previous characters, Status. Example your character was 600 years old they are now 300 years old.
Yes, a Patriarch/Matriarch can be of any age, Patriarch/Matriarch will take which ever hit points are higher. Not Both.
Spells and MagicSome magic spells give the player an additional die, that can only last a short term and can not exceed their one die add rule. Also you can not use more then the one die add rule for casting ritual spells. Ritual spells are when you have to roll a large amount of number example 1000 to enact or a large number like 30 in a single roll. These are usually preformed alone and the target is not present. These are very difficult to do and should be Rp'd as such.
In our realm to become an elder you must reside in the realm for over One Year, Establishing some sort of name and history, they are not of any certain faith or beliefs. They are bond to the same rules as the rest of the realm.
Elders, according to Vampire Tavern..... are vampires who have existed for 300 or more years. They have mastered many magical powers during this time; most elders are deadly and formidable creatures. Elders tend to be scheming, ruthless and paranoid beings; they will do anything to hold onto their power structures, oppress or manipulate the younger "upstart" vampires, and destroy their rivals.
Below the elders are the Doyen. Doyen are most often vampires who have lived from 100 to 300 years of unlife, though certain ambitious younglings may achieve the rank prematurely. As their name suggests, Doyen often serve as aides and agents for elders or the court; they usually play their own power-games as well, though these are of lesser consequence than the manipulations of the elders.
Lowest in rank are the Ciphers, those vampires created less than a century ago. Though occasionally cherished, Ciphers are often deployed as pawns by scheming elders. This callous treatment, combined with the value recent generations place on individuality, often causes Ciphers to resent their elders. After all, when one came of age during the Summer of Love, it is hard to empathize with a reactionary old tyrant who grew up amid feudal oaths and Divine Rights.
Most beginning characters are presumed to be Ciphers. Vampire elders are usually far more powerful than the characters created through the rules in this kit.Ask a mortal to name the most dangerous predator on Earth, and he might mention a Bengal tiger, a Nile crocodile or a great white shark. Ask the same question of a vampire, and often one will hear the word "Ancient" leaving those cold lips.
Simply put, Ancients are Old vampires - beings that have survived for over a millennium. Having been undead for so long, Ancients often undergo profound physiological and psychological changes. From a vampire's point of view, the most horrible of these is a predilection for vampire blood - just as vampires stalk mortals, so they are occasionally stalked in turn.
Most vampires prefer to ignore the existence of the Krawl, considering them near-extinct aberrations akin to dinosaurs. It is ironic, then, how many of the plots of the Augury can ultimately be traced to these ancient, shadowy progenitors.
When a being does not die, as is the case with Vampires, the state known as death does not come too easily. However, when injuries to a vampire become too great, the vampire enters into a very deep sleep known as Repose. The character is completely immobilized and unconscious. A more powerful kindred, for example, an Krawl, can still use some disciplines in this state. All characters upon entering this state lose a rating point from their status, dependent on the humanity of the vampire and the severity of injury.
A character may enter Repose voluntarily. When entered this way, Repose does not require any help nor loss of any energy. Many ancient ones enter this state to avoid the risk of frenzy or other dangers.
Repose does not bring a character back from final death. Final death occurs upon removal of the vampires heart, head, or when the body to be burned to death, or drained of all blood. Final death comes quickly. Within minutes all that remains is a pile of ashes. It is impossible to revive or regenerate a body that no longer exists.
The ability for the vampire to regain itself is dependent on Humanity. More humane characters heal faster. So, the less humane your character is, the longer it would be in Repose. This is difficult to gauge in our realm, so in fairness, it is based on Injuries. If you were in a battle and killed your foe, you would still be subject to the table below. This works in disagreements of honor as well, a situation where final death is not the desired result, as it is seen to be more honorable not to take a character's life than to do so. Maybe agreeing in advance over the choices made here is a good recommendation.
Repose is not instant, it happens after the battle. The battle continues until either final death or the point you both choose. One does not slip into Repose during a battle due to injuries. Again it is better to agree before hand.
If attacked and injured by someone, yet you escape or they quit and leave, you still would be responsible to role play the injuries. If the said injuries are severe as per the charts below, enter a state of Repose.
Mortals, Ghouls, Demons, Elves, Garou and other creatures would require time to heal. So to show fair play they would follow same chart. Creatures that do not have ability to regenerate would have to role play it as such.... Maybe get a hook... hearing aid... Bionic limbs let your imagination flow...
HealingThe max that you can be healed is up to 70 percent of the damage that you have taken, that means you could be brought back from near death. But you will still have pain and recoup time just not as long. It is possible to be healed during battle if your healers spells are approved and they do it correctly.