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BackGround
Gender: Male
Type of Character: Vampire
Character Description:
Eyes:
blue
Height:
64
Weight:
290
Birthmarks
or distinguishing marks: his head, back and arms are covered with tribal
tattoos.
Equipment:
Thieves picks, laptop wireless connection, scrambler, code breaker,
Harley Davison,Weapons: 2 glock 9mm, 1 sawed off shotgun, 1 hunting knife
Skills:
street fighting, blind fighting, electronics (knows how to create and
corrupt, specialty security systems, explosives, mechanics (hot wire,)
street races (car and motorcycle) marksmanship,
Character
History:
Thadius
was born in the times of ancient Rome. As a boy he was always bigger than
the other kids so it came to no surprise when he was chosen for the
gladiator school because of his size. By the time that he had turned the
age of twenty-four he had built up a reputation for being one of the
better gladiator's in the school. This was was no surprise to some of
those that knew him for he had honed his skills and was very bright. But
in those times it came at a price. During one of the bigger battles that
he was doing, Thadius caught the attention of a group of chaotic vampires
in the coliseum. Their leader- being a brujah and an arrogant one at that
placed a wager that he wouldn't live to see next morning. Thadius hearing
about the bet set out to prove him wrong and ended up costing the rouge
leader allot of money.
The
leader decided to settle the score by paying him a visit that night. Given
Thadius's size and strength he could not defeat all of the gang that came
up against him, though he managed to take down two of them, leaving the
other six whom jumped him. Fighting for his life he was soon overwhelmed
and when he woke up he learnt just exactly what the gang was. Given only
the basic knowledge of what he had been made into they left him to fend
for himself thinking this was the ultimate punishment to him. Feeling that
Thadius would perish from being so young and new to the world of vampirism
the leader and his gang of vampires vanished without a trace.
But it would be once more that Thadius would prove them wrong. He adapted quickly, learning what it took to survive in the world that had been thrust upon him. Moving from place to place; feeding and honing his skills he left behind the family and only home that he had known and entered fully into the world of the night. His temper became well known, his secret skills feared, his reputation impeccable. His love for bikes, racing as fast as he could, and fighting in spars growing over the ages as the years passed. Time flew by and before he knew it, it was the 2003's. Taking odd jobs at night; as a bouncer, a hired thug or whatever job was needed that brought him a thrill. But even with all of this going for him, he still had found no place or people to call home. Because he was a loner; a drifter of sorts he kept others around him at bay which in turn hurt him in the way of friendships. Finally though it seemed his luck was changing when he met a gang and joined it. What he didn't realize though at the time was that they were just using him for their own needs and would end up turning on him the moment they didn't need him anymore. Angry, confused, and out numbered he packed his few things on his bike and took off, first heading to the city of mancia where he learned of an island that had been purchased and was a haven of sorts for those of his kind. Having nothing else to do or anywhere else to go he set off for it to see what it had to offer.
Abilities:
Mind
Lvl 1
Telepathy
. enables speech mind to mind.
(auto willing)
Lvl 2
Charisma
. causes others around the
vampire to be attracted to him by using this spell.
Vampire must out roll for it to be in affect, if the targets are
successful the vampire is unable to use this spell against them again
until the next game day.
Lvl 3
Intimidation... enables
the vampire to adopt a threatening presence.
If successful the intended target will either flee in fear or curl
up into a ball on the ground. Vampire
must out roll for it to be in affect, if the target is successful the
vampire is unable to use this spell against them again until the next game
day.
Lvl 4 Charm. The vampires may charm a chosen target, which will seek out to please him, of their own free will. The effects last until the vampire leaves their presence. (must out roll if sexual must consent in adavance)
Lvl 5 Cause Rage . The vampire can cause another person to become enraged, if the target is a supernatural it will cause them to frenzy, if the target is mortal it will cause them to want to attack the vampire. ( Must out roll target by 5)
Lvl 6 Mass Empathy The vampire may make a group of people lose all special interests, like love, friendship, or comraderie, in each other. ( Must out roll everyone in area.)
Body
Lvl 1 Red Eyes . allows the vampire to see in the dark, when this spell is in effect the vampires eyes will glow a eerie red (auto)
Lvl 2 Razor Claws . the vampires fingernails become like hard razors and can use them during battle or to tear through certain materials. (roll of 6)
Lvl 3 Return to the Earth the vampire returns to the earth during repose to rest during the daylight hours. Has to be dirt that the vampire sinks into, cannot be asphalt, concrete or wooden. (auto)
Lvl 4 Mist . the vampire can change his body into mist. The mist cannot be separated by wind, but it can be moved by it; the vampire must have complete control of the situation and concentration to resist being blown around. (auto)
Lvl 5 Flesh of Stone . the vampires skin, while retaining its usual flexibility, is as hard as stone, and will take only half-damage (round down) from everything except fire and sunlight. (roll of 20 to instill)
Lvl 6
Body of the Inferno
the vampire may turn
his physical form into a walking fireball, and may remain in this state
for two rounds. If a target is touched by it, they will take damage,
clothing will ignite and leather will melt.
If a vampire looks at the vampire for more than one turn,
they will be blinded for one hour. (roll of 18)