Stragos
Islands Family
On the Island there are currently Stragos . Vladimier
, He is easily found, working in the Herbal Shoppe or out and about, Nicu
his Brother a chip of the old block. Morgana
a beautiful woman and the first child of Vladimier. Anca the daughter of
Nicu looking always for a way to prove she is his
equal. Fane and Andreea
the next in the line of Stragos. A set of twins the Vladimier could not
pass
Documented Notes
The
Stragos
The Stragos
In old Transylvania means witch. Vladimier and his group have been
thought of as witches for more then a 1800 years, because of their ties to
alchemy, skills at levitation, memorization, protection and herbology
spells, and teleportation.
How they act
The Stragos believe that the only creatures on this planet
worthy of a true life is their own blood. The have no desire to kill or
destroy because it does not serve them. All creatures on this planet are
here to either serve them or amuse them that is the only function, they
only embrace mystical creatures, witches, mages, druids, etc. because of
their believes and magic backgrounds.
Spells:
Alchemy/Herbology
Alchemy & herbology are not spells but something they know it is
the ability to mix herbs, chemicals and other things along with base magic
to create a potion , crème, or something along those lines. It can be
used for anything from healing warts to making one fall in love.
(The potion must be done as a ritual, scroll must be save, no less then 10
rolls to create, no more then 100, the longer the spells effect the more
rolls required) (this does require a roll, along with a scroll of the mixture along with
its actions. If it is used the person being effected must roll against the
potion if it last more then one day it must out roll by 5 if last more
then three days must out roll 8 if more then a week by 15, if more then 2
weeks 20 if more then a month 25.)(to remove or over come in someone who
can cast magic must attempt to outroll the spell. Example roll of 1000 in
15 rolls that means for the other party to break it they must roll higher
then 1000 in 15 rolls.... rp'n as it goes not just sitting and rolling. )
levitation
Level
one: raising an object less then 20lbs (auto )
Level
two: raising an object less then 100lbs (roll of 22)
Level
three: Flight ( roll of 26 )
Level
Four: raising an object less then 300lbs (roll of 30)
Level
five: Flight carring another roll of 37
Level
six: raising multiple objects under 500lbs total (roll of 44)
Level
seven: raising objects total wieght under 1000lbs (roll of 50)
Level
eight: Flight caring up to 600lbs (roll of 57)
Level
nine: raising objects total weight of under 2000 (roll of 60)
Level
ten: raising objects total weight under 5000 (roll of 63)
Memorize
Level
one: (Infet) By speaking softly the target becomes very interested in what
is said (our roll target)
Level
two: (sublim )By making eye contact can place and speaking to them can
suggest things to them subliminally causing them to want to do it but not
sure why (out roll target)
Level
three: (oui) Touching the targets skin while speaking can place an idea in
their mind making them believe it is their own and reacting to it. (out
roll target by 5 )
Level
Four: (Crumbling walls) with this one can over come mind barriers even
mind blocks once in place lasts one week (out roll target by 10)
Level
five: (shatter) with this the person will begin to believe that his/her
loved ones are out to get him and creating a distrust. (lasts until
someone counters it by out rolling and knowing how to heal mind )
Level
six: (Altered reality) When this takes hold the target believes that they
are the opposite of what they are if they are basically good they become
basically bad , if a prude a slut, etc (out roll target by 12 lasts one
day)
Level
seven: (fear) With this they can look inside of your mind find you deepest
fear and make you believe it has come in to being (lasts one day out roll
target by 18)
Level
eight: (servant) With this you become the loyal servant of the caster,
wish to fulfill his or her ever request, you would still have your morals
etc so it would not be sexual unless that was your way and desire( out
roll target by 24 lasts two days)
Level
nine: (Devotion) With this the caster causes another to wish to please
him/her to the point they would battle even die. (out Roll of 28 anything
sexual must be agreed by all parties in advance lasts three days)
Level
ten: With this you believe that all are out to get you, that you any you
cross paths with wish your death and you react as such (a perfect roll or a
ritual of no less 1000 target has four casts to roll at least a 70% to counter they
are allowed to use 6 dice to try to destroy effect, lasts two days)
Healing and Protection
Any and all healing costs 50 percent of the healed if 6 points damage
it costs 3 to heal. Target will still be sore etc just no longer damaged.
Level 1 The Touch;
You can heal small wounds lick of your tongue (Auto).
Level 2
Mending: By placing your hands over the wounds you can repair deep cuts
and (roll of at least 12)
Level 3; Internal To
do this you must concentrate and expending your pool forcing it into thier
causing the internal injuries, broken bones to be healed. (Must roll at
least a 23).
Level 4 Ilness;
Using the same method you can heal sickness and purge poisons etc.
(requires at least 44, can not cure cancer etc)
Level 5 True
Healing; You can heal life threatening sickness' such as cancer, leukemia
etc. You can not heal missing parts, requires at least 66 roll or a total
of 900) (cost the healer 3 days of repose as well)
Level 6 Mind: You
can repair lost or broken thoughts, bring back old forgotten and in some
cases blocked memories. (Roll of 54 or a total rolls of 1000)(cost
the healer 3 days of repose as well)
Protection
Level 1:(Shell) Can
raise a shield blocking attacks (roll of 21 must out roll by 6 to break
shield)
Level 2: (Shell2)
Can raise a shield blocking circling a five foot radius all in would be
safe as well. (roll of 22 to create must out roll by 9 to break)
Level 3: (Charmed)
by casting this spell thrown at target it returned to sender (out roll
target do not learn spell)
Level 4 (Prison) By
casting places someone in a protective bubble that nothing can enter nor
can they exit . Once in tact they can not harm nor be harmed or touch
anything or anyone (out roll target lasts one day)
Level 5
(Deaf) By casting this all sound is emptied from a 20 square foot radius,
no thoughts can be transferred nothing is heard with in it. (out roll
anyone in the area, if target rolls higher effect doesn't take place,
lasts scène
Teleportation.
Level 1 : Using of this a Stragos can shimmer any where they have
been before. (auto unless of the Island portals and so on do not work
well)
Level
2: Can take someone with them ( if willing roll of 10 if unwilling must
out roll target and be holding them)
Level
3 More then one (same as two)
Forms
1:
Wolf 2: Large bat or cross between bat and man with wings (think
demon) 3: Smoke (can be used to travel on wind, go under doors excreta
)
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