Stragos 

 

 

 

Islands Family

On the Island there are currently Stragos  . Vladimier , He is easily found, working in the Herbal Shoppe or out and about, Nicu his  Brother a chip of the old block. Morgana a beautiful woman and the first child of Vladimier.  Anca the daughter of Nicu looking always for a way to prove she is his equal. Fane and Andreea the next in the line of Stragos. A set of twins the Vladimier could not pass

Documented Notes

The Stragos

The Stragos 

In old Transylvania means witch. Vladimier and his group have been thought of as witches for more then a 1800 years, because of their ties to alchemy, skills at levitation, memorization, protection and herbology spells, and teleportation.

How they act

The Stragos believe that the only creatures on this planet worthy of a true life is their own blood. The have no desire to kill or destroy because it does not serve them. All creatures on this planet are here to either serve them or amuse them that is the only function, they only embrace mystical creatures, witches, mages, druids, etc. because of their believes and magic backgrounds. 

Spells:

Alchemy/Herbology

Alchemy & herbology are not spells but something they know it is the ability to mix herbs, chemicals and other things along with base magic to create a potion , crème, or something along those lines. It can be used for anything from healing warts to making one fall in love.   (The potion must be done as a ritual, scroll must be save, no less then 10 rolls to create, no more then 100, the longer the spells effect the more rolls required) (this does require a roll, along with a scroll of the mixture along with its actions. If it is used the person being effected must roll against the potion if it last more then one day it must out roll by 5 if last more then three days must out roll 8 if more then a week by 15, if more then 2 weeks 20 if more then a month 25.)(to remove or over come in someone who can cast magic must attempt to outroll the spell. Example roll of 1000 in 15 rolls that means for the other party to break it they must roll higher then 1000 in 15 rolls.... rp'n as it goes not just sitting and rolling. )

levitation

Level one: raising an object less then 20lbs (auto )

Level two: raising an object less then 100lbs (roll of 22)

Level three: Flight ( roll of 26 )

Level Four: raising an object less then 300lbs (roll of 30)

Level five: Flight carring another roll of 37

Level six: raising multiple objects under 500lbs total (roll of 44)

Level seven: raising objects total wieght under 1000lbs (roll of 50)

Level eight: Flight caring up to 600lbs (roll of 57)

Level nine: raising objects total weight of under 2000 (roll of 60)

Level ten: raising objects total weight under 5000 (roll of 63) 

Memorize 

Level one: (Infet) By speaking softly the target becomes very interested in what is said (our roll target)

Level two: (sublim )By making eye contact can place and speaking to them can suggest things to them subliminally causing them to want to do it but not sure why (out roll target)

Level three: (oui) Touching the targets skin while speaking can place an idea in their mind making them believe it is their own and reacting to it. (out roll target by 5 )

Level Four: (Crumbling walls) with this one can over come mind barriers even mind blocks once in place lasts one week (out roll target by 10) 

Level five: (shatter) with this the person will begin to believe that his/her loved ones are out to get him and creating a distrust. (lasts until someone counters it by out rolling and knowing how to heal mind )

Level six: (Altered reality) When this takes hold the target believes that they are the opposite of what they are if they are basically good they become basically bad , if a prude a slut, etc (out roll target by 12 lasts one day)

Level seven: (fear) With this they can look inside of your mind find you deepest fear and make you believe it has come in to being (lasts one day out roll target by 18)

Level eight: (servant) With this you become the loyal servant of the caster, wish to fulfill his or her ever request, you would still have your morals etc so it would not be sexual unless that was your way and desire( out roll target by 24 lasts two days)

Level nine: (Devotion) With this the caster causes another to wish to please him/her to the point they would battle even die. (out Roll of 28 anything sexual must be agreed by all parties in advance lasts three days)

Level ten: With this you believe that all are out to get you, that you any you cross paths with wish your death and you react as such (a perfect roll or a ritual of no less 1000 target has four casts to roll at least a 70% to counter they are allowed to use 6 dice to try to destroy effect, lasts two days)

Healing and Protection 

Any and all healing costs 50 percent of the healed if 6 points damage it costs 3 to heal. Target will still be sore etc just no longer damaged.

Level 1 The Touch; You can heal small wounds lick of your tongue (Auto).

Level 2  Mending: By placing your hands over the wounds you can repair deep cuts and  (roll of at least 12)

Level 3; Internal To do this you must concentrate and expending your pool forcing it into thier causing the internal injuries, broken bones to be healed. (Must roll at least a 23).

Level 4  Ilness; Using the same method you can heal sickness and purge poisons etc. (requires at least 44, can not cure cancer etc)

Level 5 True Healing; You can heal life threatening sickness' such as cancer, leukemia etc. You can not heal missing parts, requires at least 66 roll or a total of 900) (cost the healer 3 days of repose as well)

Level 6 Mind: You can repair lost or broken thoughts, bring back old forgotten and in some cases blocked memories.  (Roll of 54 or a total rolls of 1000)(cost the healer 3 days of repose as well)

Protection

Level 1:(Shell) Can raise a shield blocking attacks (roll of 21 must out roll by 6 to break shield)

Level 2: (Shell2) Can raise a shield blocking circling a five foot radius all in would be safe as well. (roll of 22 to create must out roll by 9 to break)

Level 3: (Charmed) by casting this spell thrown at target it returned to sender (out roll target do not learn spell)

Level 4 (Prison) By casting places someone in a protective bubble that nothing can enter nor can they exit . Once in tact they can not harm nor be harmed or touch anything or anyone (out roll target lasts one day)

Level 5 (Deaf) By casting this all sound is emptied from a 20 square foot radius, no thoughts can be transferred nothing is heard with in it. (out roll anyone in the area, if target rolls higher effect doesn't take place, lasts scène 

Teleportation.

Level 1 : Using of this a Stragos can shimmer any where they have been before. (auto unless of the Island portals and so on do not work well)

Level 2: Can take someone with them ( if willing roll of 10 if unwilling must out roll target and be holding them)

Level 3 More then one (same as two)

Forms

1: Wolf  2: Large bat or cross between bat and man with wings (think demon) 3: Smoke  (can be used to travel on wind, go under doors excreta  )

 

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