Storm
Treader
House
OF Treader
| Time |
6 |
| Hit
points |
1600 |
| Recover |
.50 |
|
| Dice |
8 |
| sides |
9 |
| Spell
level | 10 |
|
BackGround
Gender:
Male
Type of Character: Light Elf
Character Description:
- Storm
stands about 6 feet tall and is extremely well balanced in all areas
of his build. He weighs
about 250 lbs. He is well
built and muscular. His
hair is blonde and his eyes are dark blue.
In his eyes at times you can see twinkling lights. He is usually wearing white priest robes of the Order of
Light. He also wears
elven war armor at times. He
mostly wears casual clothing though.
He is over 3,500 years old but doesn’t look a day over 24.
Physical Description:
- Storm
stands about 6 feet tall and is extremely well balanced in all areas
of his build. He weighs
about 250 lbs. He is well
built and muscular. His
hair is blonde and his eyes are dark blue.
In his eyes at times you can see twinkling lights. He is usually wearing white priest robes of the Order of
Light. He also wears
elven war armor at times. He
mostly wears casual clothing though.
He is over 3,500 years old but doesn’t look a day over 24.
Mental Description:
- Storm
is quiet and calm when fulfilling his priestly duties.
He is calm and collected and will think out the most logical
path of action before he acts. However,
don’t be fooled when he is in elven war armor though.
He then lives up to his name.
He is quick to decisions if not rash.
He will destroy all that stands in his way.
He is very protective of his family, especially his little
sister Light Treader. Be
careful, when dealing with him, he is not to be underestimated.
Status:
- War
Priest of the Temple of Light
- Prince
of House of Treader
- Duke
of RedWall
- Commander
of the garrison
- Ally
of the Draconic Council
History:
- Storm
was born on a stormy night. Thus
he came by his name Storm Treader.
He was born to Llewellyn and EveningStar. Storm grew up as a Light Elf in all the elven ways.
He was taught to ride a horse, wield a sword, use the longbow,
and was properly trained on etiquette in the Royal Court.
At the age of 200, Storm started training under the master of
the guard. He learned all the sword techniques known of this master
swordsman. He then became
a hunter of the royal huntsman. He
learned the various ways to track and capture game in the wild.
Once he had mastered that skill and mastered the art of using
the longbow, Storm returned to the court.
There he was trained in the proper arts of etiquette of his
duties as Prince in the Royal Court.
- By
the time Storm reached the age of 500, he decided it was time to put
his skills to use. He
enlisted in the elven garrison of his home fortress.
Having saved the fortress from goblins and Drow, he steadily
climbed through the ranks. His
father was proud of him and sent him on many missions.
He always came back victorious.
At this point, Storm was the age of 1300 years.
The King decided to give him command of the armies of the
Fortress of Light. Storm
understood this was no small responsibility.
For you see his sister Light, whom he was defending, was always
getting in harms way. Storm
seriously doubted an army would be enough to keep his sister out of
trouble but he took the assignment.
Light taught him a lot of valuable lessons along the way.
The rest of the history is just that history…..
Element:
Weapons and Armor:
- Storm
carries a six foot broad sword. Inscribed
on the hilt of the sword is the Emblem of the Order of Light.
The sword glows with a blinding light when demons are around.
Then the blade stays lit allowing Storm to slay demons with its
purified blade of pure light. Storm
also carries a longbow with a quiver of long razor tipped arrows, with
a pair of daggers that are dipped in holy water with silver blades. (on
a demon will do 1.5 damage per blow)x
- Storm
wears armor of the Order of Light.
The armor is fused with Light from the temple and can only be
worn by those in the Order. When
in the darkness or in a dangerous area, the armor will glow with the
Light of the temple. Illuminating
the area, and glowing with the light of the temple’s cleansing rays
of light protecting the wearer from damage of any dark inflicted spell
or attack for a short period of time.
Once damaged, the armor must be taken back to the temple to be
purified and recharged.
- Storm
possesses a magical flute that was given to him as young child.
The flute, when played, causes memories of grander times and
warm feelings to appear. For example, a warm summer’s day in the forest with
soothing crisp winds blowing smoothly.
Though the place may seem real it is just an illusion.
Spells:
Voice of Thunder
- Through
Mastery of Lightning the caster may project his voice through the
skies with thunder for a short distance.
Level 1. (locked need more detail)
- Through
the Mastery of Lightning the caster may send his voice through thunder
in the skies for a distance of 10 miles.
Level 2. (locked need more detail)
- Through
the Mastery of Lightning the caster can be heard thru thunder over
great distances up to 100 miles.
Level 3 (locked need more detail)
Lightning Strike
·
Through
the Mastery of Lightning, the caster can call on the electrical energy of
lightning to perform a minor jolt on the intended target.
Level 1 (out roll target )
- Through
the Mastery of Lightning, the caster can summon a lightning bolt that
can do minor damage to the intended target.
Level 2 (roll of 10 to ignite then out roll target does 1/1
- Through
the Master of Lightning, the caster can summon a lightning bolt that
can do medium damage to the intended target.
Level 3 (roll of 15 to ignite then out roll target does
1.5 damage)
- Through
the Master of Lightning, the caster can summon a bolt of lightning
that can do heavy damage to the intended target. Level 4 (roll of 20 to ignite then out roll target
does1.75)
- Through
Mastery of Lightning, the caster can call on Zeus’ Fist (must be
outside to cast this spell only), Summoning a shower of lightning
bolts that do massive damage on anyone or anything caught in their
path. Level 5 (roll of 22
to ignite then out roll target does 2.25)
Summoning a Portal
- Through
the Mastery of Lightning, the caster can summon a portal to take him
short distances. Level 1
(auto)
- Through
the Mastery of Lightning, the caster can summon a portal take him
longer distances and familiar places.
Level 2 (auto)
- Through
the Mastery of Lightning, the caster can summon a portal to take him
to distant lands and home in emergency situations. Level 3 (auto)
Light up the Night’s Sky
- Through
the Mastery of Lightning, the caster can call on a bolt of lightning
to light up the sky for a couple seconds for a short distance.
Level 1 (roll of 15 to ignite)
- Through
the Mastery of Lightning, the caster can call on a bolt of lightning
to light up the entire night sky for a few seconds. Level 2 (roll of 18 to ignite)
- Through
the Mastery of Lightning, the caster can call on a series of lightning
bolts to light up the night sky for a few minutes.
Level 3 (burst effect) (roll of 20)
Electrical Barrier
- Through
the Mastery of Lightning, the caster can harness the power of
lightning and create a personal energy shield.
Level 1 (auto)
- Through
the Mastery of Lightning, the caster can harness the power of
lightning and create a dome shield of lightning to protect a small
group of people (4 people maximum).
Level 2 (roll of 10 to ignite target must out roll caster by 10
to break it)
- Through
the Mastery of Lightning, the caster can harness the power of
lightning and create a large dome shield to protect a large group of
people (up to 10 people maximum).
Level 3 (roll of 18 to ignite target must out roll caster
by 10 to break it)
- Through
the Mastery of Lightning, the caster can harness the power of
lightning and create a wall of lightning that will hold off an attack
for an hour. Each attack
on the wall weakens it and if someone touches the wall, it will
release a massive jolt that will repel the person/whatever back 20
feet. Level 4 (roll
of 22 to ignite target must out roll caster by 12 dropping by 2 on
each attack to break it)
Other Abilities:
- Mind
Speak: Storm through his
family links can talk to anyone in The Treader family no matter how
great the distance however, the greater the distance the weaker the
line of communication. (auto)
- Forest
Walk: Elves have always
had this ability. When in
forests elves can blend in with the trees and in effect, disappear
without a trace. Using
the trees as cover the elf can move through the forest unseen and
unheard. (auto)
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