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Background
Blessings
of the Rose
Gender: Female
Type of Character :
Alpha , Lukoi
Character
Description
Hair : dark hair
with silver and grey tips (human form)
Eyes : Bright Amber
Height ; 5' 8
(human form)
9'10 (shifted)
Background:
Thorn,
is the daughter of Wolf of Death, she has been the champion of the pack
after challenging and defeating her older brother whom she had slain in
the fight. Carrying herself with an air of quiet dignity, Thorn is often
caught moving from her fathers home to her aunts on occasion. She is the
eldest of four and often takes her younger siblings with her to various
meeetings around the globe. Her loyalty to her father is very strong and
should never be questioned unless they wish to fall into a fight with
Thorn herself.
The wars were just
beginning when Thorn was brought into the world, her father who had waited
expectantly for the birth of his child stood by the frightened young
mother of fifteen years old, she was close being considered old, by the
age of twenty if you were not wed and had at least 3 children, you were
considered a spinster. The mother fell into a thankful death after the
pains of a brutal birth from the lukoi within. marking her way into the
world, Thorn established herself at a young age with her brother and his
comrades.
Her unfailing
loyalty to her father had seen them through bitter times when the council
had fallen into disarray, choosing to find solace in the veiled forests,
ThornWolf had made her home there for her father and her remaining
sisters. The family always remained reclusive after the wars, having lost
many relatives , her father thought it wise to keep his remaining children
alive and safe within arms reach. Only Thorn was allowed to branch out,
taking her knowledge of making money and turning a small four room tavern
into a monopoly that Thorn to this day keeps very close tabs on. From one
small tavern that branched out into publishing houses, steel mills, oil
fields, banks and transit companies.
Though Thorn herself can often be found going from one business to
the next, she often returns to her fathers home to keep that connection
within the family thriving
Having been married
when she was 15 years old at her fathers insistance, ThornWolf was more
than thankful when she was widowed at the young age of 22, Seeing no means
to worry about her money or her lands. ThornWolf gladly took the role of
widow and exceeded in. Though in those years it was normal for widows to
keep lovers, Thorn herself, with her fathers ever watchful eye, had to
forego that one little joy, which for her proved to be a good thing, she
had plenty of free time to learn the exchanges of money and the different
values of hard currency
When carriages
slowly made their transition to motorized vehicles, Thorn was one of the
first to fund an ample source of her money into the metal contraptions
that she herself refused to set foot in until she was completely sure it
was safe. From the loud, unreliable wound up cars to the cars today,
Thornwolf's approval is needed on most just to pass into the phase where
the car becomes a reality for the consumer.
There was always
times of the month when Thorn had days put aside for her own personal
formation, even to this day Thorn follows the path of the moon and revels
in the profound releases her shifting brings with it.
Weapons:
Claws, Fangs.
Weaknesses
Harsh lights, Pure
Silver
Abilities
Shifting
All lycanthropes can shift into
their beast form. In general, this is a very painful process where tissue
and flesh is torn asunder, bones cracked and re-melded, and muscles
reshaped. There is both a pure beast form and a half-beast form (which
would seem like an actual man-wolf that most think of when they picture a
werewolf). Even the regular animal form is much larger than regular beasts
of that kind – are unable to shift; weak lycanthropes require 4 actions
to shift; moderate lycanthropes require 3 actions to shift; strong
moderates and regular alphas require 2 actions to shift; strong alpha
lycanthropes and lycanthrope leaders require 1 action to shift.
Improved Strength
All Lycanthropes upon their first
change are gifted with increased and enhanced physical strength. The
average lycanthrope can lift a car over their heads or punch right through
a wall clear to the other side.
Improved Resilience
Lycans are amazingly resilient,
compared to humans. Beatings, gunshot wounds, and blades don't seem to
faze them much. Very simply, a lycan can take far more punishment than a
human could hope to, and remain vertical and dangerous.
Improved Speed
Lycanthropes are faster than both
humans and vampires. They are just simply quicker and better. No mind
tricks, natural ability. With this speed comes a natural animalistic grace
to their movements. Quick, agile, liquidly graceful. They are so fast that
they can appear to be a blur.
Improved Senses
Lycanthropes can hear and smell
with crystal clarity at such a heightened state that even the newest
werewolf is able to smell fear, lust, and even the small subconscious
olfactory scents associated with lying. They may not be able to recognize
what it is they are scenting, but its there. Lycanthropes can even sense
and smell when another of their kind is near. For group minded animals,
they are able to get a scent of pack, pard, or rodere on the newcomer if
they're part of the local population and if the shifter themselves is part
of that group. Other than the familiar smell of the pack for example,
shifters can scent another lycanthrope, but generally they aren’t able
to tell the species.
Regeneration
Lycanthropes heal themselves at a
very advanced rate in most situations. This enhanced healing comes into
play except when it comes to wounds inflicted by silver and lycan/vampire
teeth and claws.
Control Change in Self
With this ability, the lycanthrope
is able to control and keep themselves from shifting during situations of
strong emotions, anger, and fear, holding the shift back or staving it off
completely until it is convenient for them to shape-shift. Using this
power gets increasingly more difficult the closer to the full moon it is.
On the night of the full moon, the shifter cannot fully hold back the
change and must shift; this power allows them to choose the time and place
is all. NOTE: Having this ability does not counter act the alpha power to
control the shift of a lycanthrope. Any moderate or strong moderate
lycanthrope will possess this ability.
Strong
Moderate Lycanthrope Powers
No Shift-Coma
(Stong Moderate Only)
A normal lycanthrope once shifted
must stay that way for 8-10 Hours, and then when they shift back to their
normal form, most lycanthropes are unconscious in what is called a
"Shift-Coma". This is just a natural process of the body
readjusting to the strain and overcoming exhaustion. A shifter with this
power does not experience the shift coma. All strong moderate lycanthropes
will possess this power.
Shields(Strong Moderate Only)
Shields allow lycans to protect
themselves from presence, psychic, and aura powers – this is not a
physical ability. The strength of these shields depends on both the raw
power and discipline of the lycanthrope in question. Full shields create a
“blind-spot” in a searching person’s ability to sense – imagine
seeing a group of people and one of them looks as if they have been edited
out. You might not know what that person is, but you would know someone
was there shielding. All strong moderate lycanthropes will possess this
power to some degree – shield “strength” varies.
Alpha Abilities
Commanding
Commanding is the ability to
dominate a lycanthrope who is lesser than you with your beast – this
could even be another alpha if they are substantially weaker. This ability
causes an animalistic fear and almost panic to rise up in the target,
which makes them much more susceptible to orders. A lycanthrope must be
very lesser to you to be commanded – those close in power or above you
will be unaffected.
As a note, this power can be used on lycans out of species, just as easily
as within species.
Control Change of Others
Like being able to control the
change in themselves, lycanthropes with this ability have the power to aid
and help others in controlling their inner beast. They can calm and
prevent a change or they can even force an unwilling change on the victim
should they want. An extreme version of this is where the lycanthrope with
this power wraps a metaphysical hand around the inner beast of their
victim and yanks it out of them, causing the victim to literally explode
out of their human shell and shift instantly all at once. It is an even
more painful process than regular shifting.
As a note, The calming effects of this power will only work fully on one
of the same species. Different species causes a severe decrease in the the
powers effectiveness, though level is still an issue.
.
Alpha Lycanthrope Powers
The following abilities are only
available to Alpha level Lycanthropes. ALL of these powers are RARE,
though some are rarer than others. Most alphas have NO powers besides the
basic ones outlined above. Lycanthropes possessing too many powers will be
seen as a challenger to a group’s leadership and will be dealt with
accordingly.
Facial Manipulation
With this ability, the lycanthrope
is able to physically alter their facial appearance to slight degrees. It
is not an illusion, but is instead actual facial reconstruction by
shifting bones and flesh within their face. The extent of the change is
subtle and innocuous. A lycanthrope with this ability can alter his or her
appearance to look like a sibling, or a cousin or appear younger or older.
It is enough of a change to be distinguishable as a different person, but
not so much that the resemblance isn’t seen.
Fast Shift to Animal (Strong Alpha Only)
Shape-shifting is usually a
painful and slow process, where skin is split in a wash of clear fluids
and bones are broken and reshaped. A lycanthrope with the fast shift to
animal ability is able to change nearly instantaneously into his beast
form, without any side effects such as pain or dizziness. The ability to
shift quickly from animal and back to human is a very rare combination
Fast Shift to Human
This ability works the same as the
above fast shift to animal, except it is from the beast form to human
form. The ability to shift quickly from animal and back to human is a very
rare combination – only one person in the series was able to do it.
Partial Shift (Strong Alpha Only)
With this ability, the lycanthrope
can partially shift select parts of their bodies into animal or half
animal form. The most common use of this power is the ability to partially
shift the lycanthropes hands into animal claws for combat.
Shield the Call (Strong Alpha Only)
Shielding the call of an Elder
Vampire is a matter of dominance, a competition of wills.
Healing (Wolf Only)
Healing is the ability to heal
injuries in a manner very similar to Call the Flesh, but instead it comes
at the price of either blood or sex. It is a very taxing ability to use,
but it can heal grievous injuries that nothing else could, even bringing
someone back from the brink of death.
Call Munin (Wolf Only)
A werewolf only power. It is the
ability to communicate with and call forth the ancestral werewolf spirits
of the pack. This power is highly respected and highly dangerous at the
same time. The lycanthrope generally can’t choose which Munin (werewolf
spirit) comes to their call without very strict training. Temporary
possession by the Munin remains a possibility.
Alpha Group Leader Powers
Shield the Call
As a reminder, all alpha lycanthrope leaders automatically gain the
ability “Shield the Call” and can resist the call of any vampires no
matter how strong.
Feed the Pack (Leader and Wolf Only)
One of the few powers that
instills instant awe in all those who find out a shifter has it. While the
ability itself is not that devastating, it is the symbol of having the
power which makes its user that much more impressive – much like a crown
has little practical purpose, but instantly signifies a king. With this
ability, by sharing actual blood with others, the lycanthrope temporarily
shares his or her innate power level with all those who drink of their
blood. It has an almost narcotic effect outwardly, bringing great euphoria
to the one who drinks it. It does not increase the raw power or strength
of the person drinking it any more than taking cocaine would make a human
stronger, but the imbuing of good feeling would give heart to even the
most mentally-defeated person, possibly allowing them to fight longer and
harder even after they would have dropped previously. This is the rarest
of all lycanthrope powers.