Larka Kecharan

House of Treader

Time 7
Hit points 1600
Recover .50
Dice 9
sides 9
Spell level 9

Parents: Moon_Spiral and Zinthea
Character Description:
 Larka is 5’4” tall, with long black curls that look to have blue highlights in them in some lights.  She has cobalt blue eyes framed by long dark lashes and arching brows.  This eye color stays with her regardless of what form she takes.  She has pale, almost luminous skin and lips that are naturally a deep rose pink in color.  She is approximately 700 years of age, but does not look it.  Her age is rather undetermined since she was aged magically by a spell while still a child.

            She dresses most often in long skirts and loose shirts of rich jewel tones of blue and red and gold and amber and such.  She often wears an anklet with tiny silver bells that give her step a quiet melody.  Her feet are usually shod in soft slippers or sandals, though when she goes into the hills to harvest herbs she wears sturdy boots.

            Around her neck she always wears a necklace made of jade.  This necklace was given to her by her uncle Roaring Rage, and is a protective charm against harmful magics.

 

Mental Description:

Larka can be very reserved with those she does not know.  She is polite but not always quick to embrace new people as her friend though she will give them the benefit of the doubt and the time to show who and how they are.  Through the years she has developed certain attitudes towards other races.  They are as follows:

            Elves:  She has grown very comfortable with elves and enjoys their company.  Though she does not always realize it she has adopted some of their mannerisms, especially a tendency to be aloof from those she does not know or respect.

            Humans:  Larka has no use for humans; she does not like them and sees few with any redeeming qualities.  She has met some who she has grown to like and enjoy their company. 
 

However, by and large she dislikes and distrusts humans as an inferior species.

            Garou:  Since she is half-Garou she can sense the presence of other Garou, even when in a human-seeming from.  She has a wary respect for them.  Being only half Garou she is not accepted by most and downright shunned by some.

            Vampires and Daemons:  She does not particularly like most of either race.  She keeps a peace of sorts with the Vampires on the isle where she lives, and even calls some friend.  The Daemons she abhors for their evil nature.  She keeps as much distance between herself and those as she can.  She does not fear them, she simply dislikes them.

 Character History:

 Larka was born to Zinthea (a Ke’Chara Shapeshifter) and Moon_Spiral (a Garou).  She has also a twin sister of the name Spiral_Dancer.  When she was young she had a large extended family.  However while still in her teens that family splintered and disintegrating.  Many died and others simply vanished into the hills, never to be heard from again.  Greatly distressed by the conflict within the family, and feeling that she was being torn in two, Larka spent many long weeks exploring the hills and deserted ruins of previous civilizations.  While on one of her journeys she inadvertently activated a long dormant spell.  This spell was intended to age the target to the point of death.  Fortunately for Larka, the jade charm she wore protected her, and simply caused her to be aged overnight from 12 to 24.  This has some rather harsh effects on her inborn abilities, especially since the disintegration of her family and the absence of her father left her pretty much stranded and alone.

            Around this time she met LightTreader and LeetahElf.  She still has her cottage, left to her by her mother after her death, but she resides mainly in the Fortress of Light and has become an unofficial member of the House of Treader.  She considers them her family now and has come to be comfortable in the company of elves.  She is also the resident healer within the Fortress.

 

 

================================================================
Disciplines/Spells
================================================================

Native Traits:

 

Each Ke’Chara is born with an alignment to a certain element and soon displays a specific color pattern to his/her magic.  Larka’s element is Water, and her color is Silver-Blue.

 

Elemental Magic:

            Larka draws power from all water sources.  The closer she is to water the stronger her magic is.  She uses this element to focus the energy which she uses for healing or other forms of magic.  Occasionally she will use her own life energy in dire situations but she usually uses the energy of the water that is her element.  She can use her elemental power to heal wounds and to create items from water that can take on true form and life.  When she is working with the

 


 
Abilities:

 Native Traits:

 Each Ke’Chara is born with an alignment to a certain element and soon displays a specific color pattern to his/her magic.  Larka’s element is Water, and her color is Silver-Blue.

 Elemental Magic:

            Larka draws power from all water sources.  The closer she is to water the stronger her magic is.  She uses this element to focus the energy which she uses for healing or other forms of magic.  Occasionally she will use her own life energy in dire situations but she usually uses the energy of the water that is her element.  She can use her elemental power to heal wounds and to create items from water that can take on true form and life.  When she is working with the elemental she often seems to have a glow of silver-blue haze around her and/or the object she is working with.

Near Water:

            Healing:

                 ·   Level One: Simple wounds…scrapes, cuts, surface burns  (roll of at least6) 

                          (healer takes 1/3 of hit)  

 ·       Level Two: Deeper wounds with significant blood loss  ( roll at least 12) (takes 1/2 of hit) 

·        Level Three: Life threatening wounds with internal damage  (roll of 18 healer takes 2/3)

·        Level Four: Brink of death or reattachment/re-growth of limb or body part, or destruction of cancer etc (roll of 18 healer takes even)

  

Creation of objects:

·        Level One: Simple inanimate objects  (roll of 8) (lasts short time)

·        Level Two: Simple animate objects, like a rose , (roll of 14, Last short time *)

·        Level Three: Complex inanimate objects  (roll of 18, last short time*)

     ·      Level Four: Complex animate objects objects (roll of 22 lasts short time*)  

                                 * each number over min makes last longer.

       

              Far from Water:

            Healing:

·        Level One: Simple wounds…scrapes, cuts, surface burns  (roll of at least 9)(healer takes 1/2 of hit)

·        Level Two: Deeper wounds with significant blood loss  , ( roll at least 16) (takes 2/3 of hit) 

·        Level Three: Life threatening wounds with internal damage  (roll of 18 healer takes even)

·        Level Four: Brink of death or reattachment/re-growth of limb or body part, or destruction of cancer etc  (roll of 20 healer takes 1.25)

Creation of objects:

·        Level One: Simple inanimate objects  (roll of 10) (lasts short time)

·        Level Two: Simple animate objects, like a rose (roll of 18, Last short time *)

  ·     Level Three: Complex inanimate objects  (roll of 20, last short time*)

                   ·      Level Four: Complex animate objects (roll of 24 lasts short time*)

                                  * each number over min makes last longer.

 

  

ShapeShifting:

            Larka can take the form of several different animals with varying degrees of difficulty

·      Level One: Larka can take the form of several different animals with varying degrees of difficulty.           Wolf and the various forms of cat little effort since they are inherent to the two halves of her bloodline. (Auto)

·      Level Two: Owl            (roll of 6)

·      Level Three: Dragon    (roll of 18-30 depending on size Gecko to Huge)

·      Level Four: Serpent  (roll of  10 to 24 depending on size Gardner to Anaconda)

·      Level Five: Any other form (1 less then perfect, per die)

 

When in these forms she is able to communicate with true animals of the species through body language and mindspeak as well as their own vocal communications. (auto)

 

 

Mindspeak (telepathy) - the ability to read the thoughts of those around her.  Larka can only read the minds of those she is close to; a certain familiarity is required for her to be able to make that connection.  With those she is close to it comes with ease and almost no effort. (may not see things they wish hidden) auto)

 

 

SenseSight- has a sense of her surroundings; even things hidden in the shadows, up to a distance of a 10 ft radius

·      Level One: for simple shadows hiding (even)

·      Level Two: for passive magical hiding (roll higher by 1 then target)

·      Level Three: for active magical hiding (roll higher by 2 then target)

 

MoonGlowSight- Using a pool of moonlit water (must be outside), Larka can meditate upon the water and see anything that stands beneath the moonlight around the world

·        Level One: for close and familiar areas (roll of 10)

·        Level Two: for distant but familiar areas  (roll of 15)

·        Level Three: for close but unfamiliar areas  (roll of 20)

·        Level Four: for far and unfamiliar areas  (roll of 24)

If she is observing a being with the mystical senses to feel that observation he or she will be able to discover her observation, based upon his or her skill.  If the observation is discovered the spell is broken.           

 

Identification- can identify any plant or animal for what they are. (more def)

 

Water sense- As an offshoot of her contact with the water elemental she can tell if water is safe for drinking or is dangerous (polluted, poisoned, etc) (auto)

 

Wilderness Sense- Larka can walk through dense brush and thorns with no harm to her or her clothing, and she leaves no sign or trail of her passing. (discussion)

 

Venom Immunity- She has an immunity to poison (natural ones like snake venom or nightshade only), immunity to manufactured poisons require a roll of 8-24, depending on the strength and size of the dose of poison

 Learned Skills:

 

Language:  Elven (high elf and woods elf), basic communication to Garou, Human mortal languages of English, French, Italian, minimal Chinese, and Ke’Charan.

 

            Healing:  She has studied herbal medicines extensively.  These medicines include Native American healing remedies from the east coast, old w0orld traditional remedies (medieval and renaissance time period), and some of the traditional Chinese herbal remedies.  This healing works almost exclusively on the living. (following human lines, no instant healing)  There are a couple energy potions that can give a weakened vampire sufficient energy to sustain his unlife until he can feed again, but that feeding must be within 2 hours of receiving the potion.

 Weapons: Larka is proficient in both dagger and sword fighting, using two 9 inch pewter handled double edged daggers and a 3½ foot finely worked sword of Damascus steel.

She also has a set of Dragon Scale armor that conforms to her body when she puts it on.  This armor is very light but very hard, repelling physical attacks as well as fire and heat damage. (Raises defense by .25 but slows attack costing .25)

She was given a sword, called DragonSlayer, which can be used to wield lighting/energy elemental magic.  This can call down Lightning from the sky, or can be used to generate electricity and light energy in a battle.

Weaknesses:

 


-