Devlin Tripp

Druid

Time 5
Hit points 1300
Recover .50
Dice 8
Abuse 8
Spell level 10

BackGround

Gender: Male
Type of Character: Druid


Character Description:
 

Hair: Red, short

Eyes: Desolate Grey

Height: 6’4”

Weight: 275 lbs

Birthmarks or distinguishing marks: Multiple scars on his chest, arms and back from various run-ins with undesirables.   Right knuckles scared when defending himself as a child.

Mortal Enemy:  Himself

Abilities and Skills 

Stealth/Sneak – Able to move and function without creating noise.

Shadow Walk – Through combination of apparel and stealth, able to move undetected in medium to heavy shadows.

Combat – knowledgeable in many forms with skill ranging from hand to hand, various blades and small firearms.

Languages – English, Gaelic

Character History:

Brief History: 

Devlin’s past is one of winding riddles and half-truths.  As a child, Devlin grew up in relative happiness with his mother and father in Northeastern Ireland in the late 18th century.  At the age of 14, Devlin found himself wandering through the (at that time) seldom-traveled highlands where he came across a creature.  Resembling a wolf in appearance but much larger in size, Devlin satisfied his natural curiosity by following the beast.  After a time, Devlin found himself in a totally foreign territory following a creature which he could only assume was leading him as the creature made no attempt to evade Devlin’s pursuit.  The creature was in fact a lycan and dear friend of his mother. 

 As the day dwindled on, Devlin proceeded to follow the lycan into a cave.  Curious druidic scrawling adorned the mouth of the cave as well as the interior.  The passage wound itself down and around and came to an opening at a dead end.  Devlin searched in the fading light but the lycan was nowhere to be found.  Aware of the dangers of wandering the highlands at night, Devlin lay down upon the smooth floor of the cave and went to sleep.  As he did so, the cave’s mouth slowly closed and the earth enveloped young Devlin.  There he lay for some 150 years, safe from the wars of the outside world, as was his loving mother’s intent.  As he slept, Gaia spoke to him, erasing the memories of his father and mother a new past was created for him, one that would be more in sync with the world within which he would awaken.

 Devlin awoke, a young man of twenty something, he emerged from the cave.  Groggy and disorientated he made his way through and down the highlands to Derry.  His previous life discarded as nothing more than a dream Devlin returned to his home knowing his parents had died on the streets of Belfast in a terrorist’s bombing.  Life continued for Devlin, the seeds of his true existence and nature planted deep within, hidden for the time being.

 Devlin soon discovered an uneasy restfulness inherent in his nature.  Lacking a family and obligations, Devlin began traveling the world… staying in any given location for no more than a few years at any one time.  Devlin soon discovered he was unlike others.  Devlin aged differently… or not at all, as it seemed.  Gaia had planted within Devlin the nomadic nature that would help keep his apparent eternal youthfulness a secret from the outside world.  Devlin was also vaguely aware of the future, as well as the thoughts and wishes of others.  These were the shadows of the gifts handed down from his mother, having never been able to hone them in his youth; they would remain dull reflections of his true abilities throughout his life.

 Devlin found his way to the United States in the early ‘80s.  Unbenounced to him, a secret division of the CIA had become aware of his existence and sought him out.  Captured and detained against his will Devlin was given ultimatums, either become a tool of the government, or suffer execution.  Not willing to be anyone’s hired gun and suffering clinical depression, Devlin chose death.  After surviving the electric chair 3 times, lethal injection twice, multiple gunshot wounds to the heart and the unpleasant almond aroma of the gas chamber, Devlin changed his mind.  Devlin spent the next two years training under constant guard and supervision.  While executing his first assignment, Devlin went rogue and disappeared of the CIA’s radar.  Within the next month, 7 of the CIA’s chief officers either disappeared or were found horribly mutated in various locations around Washington D.C. 

Devlin fully embraced his nomadic nature as he fled the United States.  He vowed never to speak of his involvement with the U.S. government, but chose to take with him the tools of his newly learned trade.   Devlin is often found wearing a skin tight, black sleeveless t-shirt (which was taken from the CIA due to it’s ability to resist puncture) covered with a large cotton sweater which helps hid the double holster clipped on the inner side of his belt at the small of his back.  Two SiG Arms 9mm pistols rest comfortably with two additional clips always within easy reach.  While not always in his presence, Devlin is often fond of carrying a cherished Katana that he came across during his many years of travel.  Devlin’s pants are also made of a high-tech fiber lifted from the CIA that was designed to resist puncture and fire.  However, nothing ever being perfect, Devlin does wear many scars from run ins and bar room brawls. 

Falling into one of his frequent depressions, Devlin began to search for meaning in his life by finding those whom he’s loved and cherished over the years.  One specifically, a young woman he knew only briefly, but has had a profound impact on himself and his outlook on life.  On a chance happening, Devlin encountered an old friend of his mothers, the lycan that he followed into the cave.  Not knowing whom the man was or the woman he claimed to be Devlin’s true mother, Devlin accepted a book that his mother had in her possession when she passed away.  Inside was a letter in an unknown language, and on the back of the letter, a map of the Island.  The stranger expressed his knowledge of Devlin’s search and implied that the woman he looked for might be found upon the island.  The next morning, with map in hand, Devlin took off for the East Pacific.

 

Weapons:

Hand to Hand:  Years of street fighting and prize fighting in his youth helped develop a keen sense of body awareness, pain control, pressure points and holds4”ened carbon/titanium swept back blade, titanium pommel, black cord wrapped handle and spiked tang.  Found years ago in a tavern Japanese Katana:  34” hardened carbon/titanium swept back blade, titanium pommel, black cord wrapped handle and spiked tang.  Found years ago in a tavern he was bartending, the blade has been replaced after it was broken in a brawl that almost took his life

SiG Arms 9mm (2): military issued, black coated, 9 round magazines, with two additional clips on his body at all times.  Absent of sights, made of a hi-tech ceramic with suppressors to keep muzzle flash to a minimum

9” Gerber Tanto Utility knife:  A simple, rubber handled utility knife with a chisel tip and 3” serrated edge towards the handle..

Spells: 

Meditate:

Lvl 1 – Serenity: ables Delvin to relieve stress and aide in natural healing through meditation and concentration. (Non-combatant)

Lvl 2 - Perception: ables Delvin to drown out the outside world and focus in on the voice, odors and life signs of those around him. (Non-combatant)

Lvl 3 – Self induced Torpor: enables Delvin to decrease his own body temperature and heart rate to the point of near death. Delvin uses it to assist in his mediation. (Non-combatant)

Lvl 4 – Satanic Discipline: enables Delvin to induce a state where everything is reactionary or instinctive, senses are heightened (taught to him by the Lycan familiar), strength increased, heart rate increases to 300 bpm and vital organs shuts down.  Often resorts to sadistic acts towards those who would harm him or others, generally does not remember acts once episode passes.  Requires one-day bed rest post episode for recuperation. 

 

Mind

Lvl 1- Mind speech – enables Devlin to be able to communicate with others around him telepathically.(auto with agreed, out roll with non )

Lvl 2 – Telekinesis – enables Devlin to use his mind to move objects less then 200 pounds with little problems.  He has too use full concentration to move larger objects over 200 pounds, he can not be distracted in any way or he loses control of the object. (roll of 12 for less then 200 roll of 18 for up to 1500 lbs)

Lvl 3 – Shield of the Mind – enables Devlin to shield his mind from invasions of others minds.  Also aids in protecting him in magical mind attacks. (target must out roll devlin by 3 to break)

 

 

Lycan

Lvl 1 – Heighten Senses – taught to Devlin by his lycan familiar; to keen his natural senses.  His sense of smell, hearing, taste and sight becomes more acute to those of the lycan.  With concentration Devlin can center in on one of the senses alone.

Lvl 2 – Claws of Fiery – enables Devlin’s fingernails to become long, sharp and hard like that of razor blades, he is able to fight with these as weapons or simply tear into certain materials, such as cloth, wooden doors, bamboo etc. (roll of 16 to start does aggravated damage)

 

 

Druidic Talents

                Lvl 1 – Perception – allows Devlin to learn new skills and spells with particular ease. (must be reviewed before accepted have to double roll of other to learn)

Lvl 2 – Absorption – allows Devlin to absorb the energies of malignant spells focused upon himself or one other near by.  (roll of 18 to ignite takes half damage three rolls)

Sub 1 – Reflection – allows Devlin to reflect an absorbed spell onto the one who cast it with equal force. (out roll by 3)

Sub 2 – Adaptation – once one spell has been absorbed and reflected at least 3 times during the course of two days, Devlin learns the ability and gains its permanent use. (locked)

Lvl 3 – Living Stone – Able to turn himself into a living statue, during which he cannot be attacked, lasts 1 day, cannot be done more than once during the course of any 7 day period. (roll of 14, )

 

 

 


-