BoneCrusher

Bearkin

Time 8
Hit points 1700
Bonus 100
Total 1800
Dice 9
sides 11
Recover .25
Spell level 10

BackGround

Gender: Male
Type of Character: Bearkin


Character Description:
BoneCrusher is a Werebear type of creature considered Bearkin to all Native American mythos. He Stands at 6'9" and is very large in his humanoid form weighing around 350 lbs. In his Bear form when on his hind legs he stands at around 16 to 17 feet tall and weighs closer to 3,000 lbs. He is very large and muscular wearing a dusty tan cowboy hate and his hair tied back in a pony tale and braided showing his native heritage. He also wears a large fur jackets considered periodical during the times of the great gold
rush in the early eighteen hundreds as well as this he wears a pair of blue jeans and dark brown cowboy boots.

Mental Description:
BoneCrusher is a very strange individual not speaking much and when he does he is rather gruff in his approach and sometimes misunderstood in his meanings. He detests all huge cities and establishments and seldom enters them unless he really has to. Nothing is known of what bothers him. If mention of other bearkin is heard he will make his way to that area and begin to search for them. he has only met three in his lifetime. he can be found quiet and brooding and even temperamental at times. Angry and gruff to the point of pure insultivness. grumpy when awoken and very dangerous when angered.

History:

BoneCrushers beginning was mired in mystery and unknown circumstances. Being born of bear and raised by man had caused him to be shunned by his own very people that raised him. Being raised by a nomadic tribe of people who traveled the world wide he settled in North America long before the
explorers from Europe had come. As man encroached from the east he hid in what is called the great northwest. He had only appeared a few times through history. Once to the Eskimos in Alaska as he roared his disapproval at their destruction of animals and creatures upon his lands and killed the
hunters as he allowed a few to survive and not return to his home. He has been called many things including sasquatch. He was seen during the revolutionary war watching in the distance and the same is said about the Civil War and the Spanish American war. he chose to become a Shaman of a
Native American tribe while the warshipped the great bear. he protected them as the Great Bear until one fateful night as he was out leading a hunting party he returned to find the tribe decimated by Soldiers from the US Calvary. He growled and let out his rage and disappeared into the deep
forests and mountains of the great northwest again.


 Recently he was seen walking into Dallas/Fort. Worth Texas. He was riding a Harley davidson Fat Boy motorcycle. His business was unknown. Some say he was searching for a great totem of his past and he had been rumored to be floating around Old Reservations speaking with the elders of each nation
paying his respects and then disappearing as fast as he had come. he knows of the ways of the world and has been a boon to many a vampire and other worldly creatures as they had interfered with the tribes of his people. he chose to protect them in times of needs and then disappears leaving a message that he is always watching. His wereabouts are unknown, But has been following words and rumors and myths about other Bearkin and creatures around the world.

ABILITIES:

Endurance: 

He has the ability to run long periods of time without tiring or needing rest. Much like the normal bears such as Grizzly and Kodiak. His is mutiplied ten fold do to his size and nature.

Strength:  

He would be considered super strong. He is a virtual unknown as to the total amounts of his strength. Being a Unique creature nobody has ever found out his limitations of his strength. It is believed that his strength can lift a dump truck with ease.  (in bearform) 

** note strength is determined upon situations his normal strength can lift a full size 50's styled Cadillac
with ease in Human form. Werebear form for dumptrucks and such.** (locked)(need much more detail see other sheets with strength)

Heightened Senses: Hearing, Smell, taste and sight have been heightened to a high amount due to the nature of the beast he is. He can hear a mouse's heartbeat under the ground and whispers in the wind much like a bears. Can smell something on the air miles away if the breeze is carrying a strong
sent and can smell anything within 2000 yards of himself. Tastes he can taste the air in a strange way by licking his lips and tasting scents and flavors and such. Also knows if something has gone bad or is dead nearby. (unless someone has masked their scent, then he would have to over come it)

Dense skin: In were bear form his skin is as dense as some hard stones. Bullets will hit and lodge in his large thick fur and skin and sometimes become a nuisance to him. being a creature of such large capacities he has been shot numerous times over the centuries and has healed. (from normal bullets, 22 caliber or less)

Healing factor: He can heal at a rate of fullness of 24 hours if he has rested fully his attack. In both forms his damage does not carry over as if he is fully healed. Only does this once a day. (Not allowed negates the entire game healing chart)

Claws: In his size and strength his damage is multiplied by 5 because of the sheer size of his claws and paws. In Human form his damage remains the same as his rolls. (lasts two rolls, and must out roll his opposition by 20)

Bite: Damage is multiplied by three in Bear form only. No bite damage is achieved in Human form. ** Possibility of creature becoming a lycanthrope due to his bite. Slim ten percent chance. Depends on bite and if intentions are meant as such.** (lasts two rolls, and must out roll his opposition by 15)

Beastial rages: Its unknown as to what causes this rage to come about. But it is a fit of uncontrolled rage and anger in beastial form and this causes damages to triple if those are harmed while in bestial form. If the Claws damage is included it would be fully added and multiplied and then divided by half. (lasts two rolls, and must out roll his opposition by 10)

Hide in surroundings: He has a natural ability to blend in with his surroundings if they are nature orientated. His being detected or seen is almost nigh impossible. (automatic unless, they are using a spell of some sort to see then it is based on higher roll)

  Elemental abilities:

Can sense a storms approach.

Can sense subtle shifts in the earths ground and changes in the land.

Earthquakes: This ability not much is known about other than it has several different stages. Light, Medium and Heavy. Opponents must make save vs this or lose all concentration for spells and attacks to keep balance. The stages depend on the difficulty of falling debris, Balance , and abilities to defend
against it. (locked for more explanation)

Speak with nature: Has the ability to speak and commune with all forms of nature be it trees or animals or even beasts. (speak to not control)


Spells:

Spirit bolt: Freezes the spirit of any being rendering them immoveable till the durations of time runs out or other wise released by another magical means. (must double the roll of opposition, last until he leaves or until is touched)

Wall of spirits: This spell confuses all who attempt to enter through it or cast magic through it distorting the spells directions or ability. Causing it to go in random directions through it. (must double the roll of opposition)

Dancing flames: This spell causes flames to erupt in random directions and cause chaotic results to those other than the caster.(must double the roll of opposition)

Pillow of air: If falling from a tall height this spell can cause you to become as light as air and float to the ground without harm or damage. (locked for more explanation)

Flaming storm: a barrage of flaming rocks of various sizes fly through the air. Damage depends on availability and size of stones which can vary from sand to large boulders. (needs a 10 to ignite and a roll higher then opposition to strike, damage is based on how much higher your roll vs theirs. 1 hit point per 4 points in difference.)

Call of Gaia: A swarm of animals, birds, insect and other creatures of mother nature will attack without fail. Size type and assortment of creatures depends on location and availability of creatures. (must roll a 20 to start and then out roll target to continue the damage)


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