Blood Orchid

Type:  Vampire

Time 8
Hit points 2900
Recover .5
Dice 10
sides 10
Spell level 20
 

Gender: Female
Type of Character: Vampire 

Character Description: BloodOrchid stands 5'7ft in height, with rounded curves and blood red hair that falls in waves to her waist. Her skin has always been pale and flawless, but since she was embraced it is almost snow white. She has dark blue eyes that flash or change to silver when she is highly emotional are catlike in shape, and can easily grab someone's attention and hold them to the spot. She has high cheekbones and full lips that nearly always look like they are in a playful pout. Dimples grace her pale cheeks when she chooses to smile. Strikingly beautiful, she has often used this as a weapon. A tattoo of a snake graces her lower stomach which she received when she was a child. Her voice is deep and husky, with no particular accent.

Mental Description:
Often confused since finding herself on this island. Having lost many years
her personality has changed dramatically. She was once all about her, but
now finds herself feeling loyalties to that she would have once delighted in
slaughtering. Has a habit of being edgy around people and sometimes quiet,
as she prefers to now watch others. She has a craving for knowledge and
often needs to know what is happening and why. She has a sharp temper on her
that many others just don't know the full extent of.


Character History:
A princess and priestess of the 18th Dynasty, she was the third "daughter" of Pharaoh Akhenaten, (also known as the 'heretic king'), by his third wife. Her mother not being a native Egyptian herself is the reason for Bloodorchid's looks, having inherited her mother's rare blue eyes, crimson red hair and pale skin. An evil person, she craved power and in doing so killed off many of her own family members in order to gain it. Manipulated
many emotionally and physically also, she would always be looking for a way to strengthen her own ambitions. She was caught in the attempted assassination of one of her sisters and the council had ordered her execution. She does not know how it happened but somehow managed to escape and in doing so she found herself embraced at the age of 25. For centuries she traveled the world, constantly seeking knowledge and abilities. She
spent many years during the Dark Ages in Europe, before returning to the the earlier 19th century, when war made it uncomfortable to remain. Going underground, she slept for nearly 100 years and upon awakening craved knowledge and understanding of the New World and all the opportunities it presented her. Traveling by sea she left Europe and headed for somewhere new when the ship she was traveling on met with disaster, sinking to the
bottom of the sea. The next thing she realizes is she is on this island, with very little memory of who she was and where she came from. With the help of others here on the island she has regained most of her memory but there are often times were she finds herself at a loss.


Weapons:
She has three silver daggers at her waist attached by a silver chain belt. They have engravings of Isis, the mother goddess, Sekhmet, the bloodthirsty lion-headed goddess of war and Renenutet, the cobra goddess.

Abilities:

Form shifting:
1. Bastet's Ability: With little effort she has the ability to change her shape to that of one of three animals. A large cat, a large snake or a large bird of prey. (auto)


2. Isis Mirror: Also has the ability to take on the form of another person. This requires quite a bit of time and considerable concentration on her part. Not only does she take on their form but also the tone of their voice, but also this cannot be done just off the mark. She must have tasted their blood first or have a sample of it and several hours of meditation and preparation. (roll of 400 in a ritual no roll under 12 counts) Spell lasts one Real Day

Vampiric Strength:
1.All vampires have a strength from the time they are embraced, which grows with their age. But it must also be taken into consideration that if one does not practice with their strength as well as their abilities then those gifts will become weaker.

Claws of Bastet:
1. 9inch claws extend from the fingers, as sharp as blades. They can slice through skin like silk, cutting down anything that stands in the way causing major damage to those it inflicts upon. (roll of 12 to ignite, does 1.5 normal damage must out roll target )

Innocent Eyes:


1. Nefertiti's Blush: A blood ability that can be called upon to enhance ones beauty to be used as either weapon or defense. Gives the user the ability to look years younger than they actually are and innocent of all sins in the eyes of the viewer. Can be called upon with little effort if all is required is to gain the attention of another. It can only be focused one person at a time. ( roll of 10 to ignite, must out roll target if they resist to see true self)


2. Serpent's Stare: Like a snake staring its victim in the eye and holding them in their power, the person under the control of Innocent Eyes would be unable to move from the position they are in unless their willpower is stronger than that of the one holding them there. (out roll target)


3. Mistress' Will: Concentrating harder and holding the eye of another this person can be held for an extended period of time under her control. First though she must have a taste or sample of the victims blood. Her voice becoming a husky murmur she can ply them with suggestions where they are willing to do anything she asks of them. If they struggle with the
suggestions and feel uncomfortable it takes considerable effort on her part to continue to hold them, draining strength and energy. ( must do a ritual of 200 and then out roll target if target is uncomfortable you must out roll them by double. If Target is OC against this like sex etc. can not be forced to do.)

Shadow-weave:
1. Shadow's Within: Can blend in with shadows as a form of protection. Disappearing from sight completely. At this level should moonlight or "pure light" shine on the shadows in use the vampire will be revealed. (auto, can be sensed by others that have that ability)


2. Silent Tomb: Concentrating on her blood she can manipulate shadows around the body, moving free of will and masking all sound of movement. Can still be heard if needs be. Needs to call on the strength of will as well to bring this ability forward for use. (auto)

Phantom murmur:
1.    Inner Voice: The ability to be standing at a distance away from another and giving the impression that she is standing next to them and whispering in their ear. (roll of 15)


2. Forever Falling: Her voice can travel around the victim swiftly causing a sense of confusion and lack of balance. Throwing the person off, causing sever disorientation. Can also place ideas and illusions into the mind of the victim through the sound of her voice as it travels swiftly around the person. Needs a short amount of time to focus in on the victim and their thoughts before this can be performed. (must roll a 16 to ignite and out roll target)


3. Mummy's Touch: Gives a freezing cold sensation down the spine of the victim she is concentrating on. Causing the skin to shiver and teeth to rattle, also placing a sense of sheer terror and fear within the victim. Takes a lot of strength of will and effort, draining on her strength as she calls upon her blood to bring this ability forward. (roll of 20 to ignite target must out roll you by 5 to stop it)

Frenzy of the Beast:


1. Blood Feast: Can manipulate another to go into an insane state of madness, most effective on those that have not recently fed or are in a highly emotional state at the time. Concentrating on her blood to perform this ability and placing thoughts in another's mind of a tragic situation that never actually took place.  Turning their pain into rage, therefore
evoking them into a mental state where anything and anyone around them may in turn become their victim. Friend or foe alike.  Needs a certain amount of time and some preparation for this to be performed. Meditation on the victim at hand.  (ritual of 1000 no roll under 15 counts, must out roll target when casting final effect, last 2 real days)


2. Burning Blood: Can give a person the sensation that their blood is actually on fire and burning them from the inside out. A lot of energy needs to go into this ability for it also gives the victim the illusion that their skin is melting in places. Intense concentration and a sample of the victims blood is needed as well as previously performing a ritual and making a
sacrifice to her goddess Sekhmet. (must roll 300 to ritual must out roll target with each step)

Siren's Song:


1. Melody of Old: Has the ability like that of the legendary mermaid's voice. Singing a melody that can capture any and all that hear it. Can be used to calm a person. (out roll resistant person by 15 willing auto)


2. Hymn to the Nile: Using a good deal of energy and will, the melody sung is used to lull the victim into a state of hypnosis. The sound of her voice entrancing her victim for a time and being able to manipulate that victim into doing her will. Must remain in line of vision of her victim and can only be used on one person at a time. (must out roll target by double)



Weakness:
Direct sunlight, stakes through the heart, beheading, fears being unable to
hold her own.