Bell
The Romani
| Time |
9.5 |
| Hit
points |
1900 |
| Bonus |
100 |
| total |
2000 |
|
| Dice |
10 |
| Sides |
11 |
| Recover |
.25 |
| Spell
level | 10 |
|
BackGround
Gender:
Female
Type of Character: Romani/Mortal
Character Description:
Mental
Description:
She is meek and
timid unless provoked then she can get really brave and stupid. She will
stand up the strongest of immortal… looking them in the eyes with her
dark emerald orbs…
Character
History:
Belle
is just a mortal.
She
was sold at age 6 to a priest. She was taught healing on
mortals.
She
has found that some of her herbals help immortals.
She
is very careful went dealing with immortals in helping them like she will
ask if they are allergic to anything…one said silver so she avoided
using silver needle.
She
was a slave at the Temple of Fallen Angels for over 2 years… kept total naked
except for a collar of 4 rows of blood rubies and piercing barbs on her
breast. Her body has various scars that were healed as much as THEY
wanted them. She has been used as a play toy given to who ever wanted her
and for what ever purpose.
She
has been used as a blood doll by many and always used to help heal
vampires. She has a bit of a problem…once vampires start drinking from
her again she will revert back to needed to be fed from.
She
possess a silver dagger that has poison on it…its for killing demons…
she used to carry it on her but mostly she keeps it in her cabin on the
mantel.
She
was mated once to a basset named Kahn … he was a snow tiger … she was
pregrant with twins when she received word he was killed… she lost the
babies so she is truly alone. From time to time she thinks
about him and crys for no reason
Abilities:
These are listed because she is a mortal
Dance
of Veils
This is the mystic dancing of the Gypsy. Through rhythmic motions, intricate
patterns, and fluid snake like motions the dancer may entrance the crowd. Note
that while most of the dancers are female, male dancers are not unheard of. (Most
be older and out roll target)
Level One -Dance of Calm
While the gypsy remains dancing, no one watching the dancer may make any
physical attacks. Even if the person averts their eyes after the dance has
started, they will still be affected until the dancer stops. Any frenzying
creatures must make a dice challenge with the dancer. If the dancer wins, the
creature will stop frenzying and remain peaceful. Player must roll at least a 7
and dance for at least 5 minutes.
Level Two - Dance of Temptation
After dancing for 5 minutes, the Gypsy makes a dice challenge with everyone
watching. Anyone losing this challenge will be susceptible to an emotional
suggestion specified by the dancer, such as "Lust" or
"Anger". They will remain affected till the dancer stops. Roll of 10
required.
Mortal Romani
Spells:
Jin (literally knowledge)
This is the Gypsy's 'sixth sense'. It consists of knowing when to look
over one's shoulder, getting bad feelings about people, and out and out
flashes of imminent danger.
Level One - Open Eyes
The Rom is immune to surprise attacks; they will see an attack coming no
matter what, and will never be caught off guard. (Roll equal or greater to
the challenger)
Level Two - True Intentions
The Rom can read people's true intentions. With a roll equal or greater to
the challenger the Gypsy can almost guess what the person is going to do,
and thus can prepare for it.
Level Three - Prophecy
The gypsy may look farther than the present day, two days to be precise,
to see what a challenger is planning to do. This is a vision of warning,
the Gypsy may call the fair escape rules in a challenge due to her vision.
Note that powers of speed or other powers cannot be used to overcome this
gift, because it is actually activating in the past. A roll of at least 10
or equal to the challenger is required.
Level Four - Visionary
Same as the above, except that the caster may look into the future 5 days
with a successful (roll of 16, and higher then the target)
Level Five - Soothsayer
Again same as level 3 except this time the caster may look as far ahead as
an entire month with a (successful roll of 20 and higher then target.)
Belle
has a back ground of healing as I reported earlier.
She
also, when not working wears the garb of a gypsey now….
About
her waist is carefully tied a colorful scharf with the edges lined in
intricate bead work…..the beads cover up barbs and hooks that are sewed
into 2 sides of the scarf.
This
is called a Talaith…….the weapon of most Ravanos….
All
one needs to do is strike someone with the edges that are barbed….it
does minial damage cuts that can go deep….. im not sure what the
actual damage is….. (I cant find my ravanos book)….Admoan wears one
and she gave one to belle.
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