Bell 

The Romani

Time 9.5
Hit points 1900
Bonus 100
total 2000
Dice 10
Sides 11
Recover .25
Spell level 10

BackGround

Gender: Female
Type of Character: Romani/Mortal
Character Description:

Mental Description:
She is meek and timid unless provoked then she can get really brave and stupid. She will stand up the strongest of immortal… looking them in the eyes with her dark emerald orbs…

Character History:

Belle is just a mortal.

She was sold at age 6 to a priest.   She was taught healing on mortals.

She has found that some of her herbals help immortals.

She is very careful went dealing with immortals in helping them like she will ask if they are allergic to anything…one said silver so she avoided using silver needle.

She was a slave at the Temple of Fallen Angels for over 2 years… kept total naked except for a collar of 4 rows of blood rubies and piercing barbs on her breast.  Her body has various scars that were healed as much as THEY wanted them. She has been used as a play toy given to who ever wanted her and for what ever purpose.

She has been used as a blood doll by many and always used to help heal vampires. She has a bit of a problem…once vampires start drinking from her again she will revert back to needed to be fed from.

She possess a silver dagger that has poison on it…its for killing demons… she used to carry it on her but mostly she keeps it in her cabin on the mantel. 

She was mated once to a basset named Kahn … he was a snow tiger … she was pregrant with twins when she received word he was killed… she lost the babies so she is truly alone.  From time to time  she thinks  about him and crys for no reason

Abilities:  These are listed because she is a mortal

Dance of Veils
This is the mystic dancing of the Gypsy. Through rhythmic motions, intricate patterns, and fluid snake like motions the dancer may entrance the crowd. Note that while most of the dancers are female, male dancers are not unheard of.  (Most be older and out roll target)
Level One -Dance of Calm
While the gypsy remains dancing, no one watching the dancer may make any physical attacks. Even if the person averts their eyes after the dance has started, they will still be affected until the dancer stops. Any frenzying creatures must make a dice challenge with the dancer. If the dancer wins, the creature will stop frenzying and remain peaceful. Player must roll at least a 7 and dance for at least 5 minutes.
Level Two - Dance of Temptation
After dancing for 5 minutes, the Gypsy makes a dice challenge with everyone watching. Anyone losing this challenge will be susceptible to an emotional suggestion specified by the dancer, such as "Lust" or "Anger". They will remain affected till the dancer stops. Roll of 10 required.

 

Mortal Romani Spells:

Jin (literally knowledge)

This is the Gypsy's 'sixth sense'. It consists of knowing when to look over one's shoulder, getting bad feelings about people, and out and out flashes of imminent danger.
Level One - Open Eyes
The Rom is immune to surprise attacks; they will see an attack coming no matter what, and will never be caught off guard. (Roll equal or greater to the challenger)
Level Two - True Intentions
The Rom can read people's true intentions. With a roll equal or greater to the challenger the Gypsy can almost guess what the person is going to do, and thus can prepare for it.
Level Three - Prophecy
The gypsy may look farther than the present day, two days to be precise, to see what a challenger is planning to do. This is a vision of warning, the Gypsy may call the fair escape rules in a challenge due to her vision. Note that powers of speed or other powers cannot be used to overcome this gift, because it is actually activating in the past. A roll of at least 10 or equal to the challenger is required.
Level Four - Visionary
Same as the above, except that the caster may look into the future 5 days with a successful (roll of 16, and higher then the target)
Level Five - Soothsayer
Again same as level 3 except this time the caster may look as far ahead as an entire month with a (successful roll of 20 and higher then target.)

Belle has a back ground of healing as I reported earlier.

 

She also, when not working wears the garb of a gypsey now….

About her waist is carefully tied a colorful scharf with the edges lined in intricate bead work…..the beads cover up barbs and hooks that are sewed into 2 sides of the scarf.

 

This is called a Talaith…….the weapon of most Ravanos….

All one needs to do is strike someone with the edges that are barbed….it does minial damage cuts  that can go deep….. im not sure what the actual damage is….. (I cant find my ravanos book)….Admoan wears one and she gave one to belle.

 



 


 

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