Bea Veayn
Energist
Islands Family
On the Island there are currently Bea Veayn . GEV,
Ravenwolfe The Family and Island
Host, they created and host this wonderful Island refuge , Stormbringer
, RedCloud, WolfOfNight
, Reddie , RollyThorne
, LdyMoonwolfe
are all members of the family. Roaming all over it and keep the
Blood and Donuts staffed along with the Radio station and News Paper.
Documented Notes
Bea
Veayn
History
We are the
descendents of Pallas, child of Lillith. We have wandered through the
world before the children of Eve called this home. Giles and Raven are the
founders of the Island and work hard to keep it a place safe from the
prying eyes of man. To hear the entire story click here Pallas
We are
energy. We are of the earth. We live and survive from the energies that
all things give off also known as Life Force. We are like Vampires in that
we can not take the direct sunlight the unfiltered energy of it
overcharges our bodies causing a shut down or in severe cases (very young
or prolonged exposure) to burn then self destruct .
After any
major drain of our energy we must recharge, which is accomplished by the
drawing of energy from all things. The most rejuvenating way to accomplish
this is to return to the earth. We must lie as if dead, lungs and hearts
shut down, within the earth's healing soil .
Blood is
most pure form of life energy. We very seldom draw upon it except for
emergencies , rituals and oftentimes between Lifemates. Lifemates for us
is more then love we become one with each other needing to touch or be in
contact at least mentally often. For us there is no divorce ,there is no
other ,we are connected. So it is not something that is to be taken
lightly.
Our family
is very small , yet very close. We have pride in ourselves, in our history
and our compassion for our fellow creatures and the providence of this
island is above all. GEV and Raven spend a great deal of time at the Blood
and Donuts, the Radio station or the Dojo.
Please join
us in our quest for the perfect home .......
How they act
Being the founders of the Isle and being a
being created from and lives of lifes energies they guard, the lifeforce
in all creatures and things. Giles is connected directly to the Island all
things that happen to it cause him to feel it. Raven, feels these things
as well but not so directly. Having this Island as not only their home but
a part of them. They are very protective of it and those on it. Click
here for the home page with more details.
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Spells
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Lillith to this day
is called upon by many to cast their spells and work their witch craft....
Lillith's children find their strength in the mind, the elements, the
animals and the earth herself...
Because of her love
of the earth and the animals that walk it.. All find their magic, paths,
or disciplines with in these areas.
Below are the
Original Paths of Lillith
Minds Eye:
Shadow (Level One): By calling on the energy's The caster can hide unseen
in the shadows. They must stand within the shadows, direct light would
show their out lines.(0ne point required)
Quite (Level two):
By calling on the energies in the room they can silence it, they can make
their movements without noise. ( Roll of at least 4)
Bending of light
(Level three): When casting this His image becomes unseen, the spellcaster
remains effectively invisible to anyone looking for him. Note that other
senses or can still detect him/her. (Roll of at least 7)
Reflect (Level
Four): Calling on the energies around him/her can make the image of them
selves appear (it has no form or structure but without touching one would
never know it is not them.) At least a 10 must be rolled
True Sight (Level
Five): Allows the character to see through obscuring conditions like fog
or dust and even to penetrate the Shadows, though this requires at least a
12 total dice to be effective.
Silence (Level Six):
By calling on the energies in the room they can silence it, making no
sound move (only works in a closed room open doors etc would break it)
Roll of at least 16.
WithOut (level
seven): By drawing all the natural energy and forcing it a large dome that
no light, noise happens within.
Empathy:
Empath (Level One): With this spell, the caster can determine the mental
state of the target (roll of at least 1) -- upset, asleep, in recovering,
drugged, meditative, etc.
Aura Colors (Level
Two): The Spell caster can see the true aura of the target. (Requires 8
roll of the die.)
Confess (Level
Three): This spell can force whomever it is cast upon to tell the truth
and causes its target to tell the truth in answer to any questions put to
him. (must roll at least a 16 but if fails to roll that high a lie could
be told and he/she would believe it as truth.)
Mind Block (Level
Four): The character's mind is shut off from the effects of outside mental
controls. (Any attempt to control her/his mind would require the other to
roll double his/her roll) (roll of 12)
Heart of Darkness
(Level Five): With this spell, the caster can determine who is really
behind the actions of the individual being studied. Thus this spell will
reveal mind control, bribes, Blood ties or blackmail. It will not show
simple alliances and friendships, however. (must roll at least 6 higher
then the one being used on.)
Psychic Abilities
Melded Minds:
Touching each others thoughts
*Can read and hear the thoughts of anyone in their family with in the
room. (no roll needed) ** Can reach to the thoughts of one person within
the family with in a 1 mile of him/her (roll of at least 6) ***Can reach
out to all the family with in 1 mile of him/her (roll at least a 10)
****Can reach anyone in the family within 100 miles (roll at least a 15)
*****If Lifemates or Direct child can reach the other anywhere any time,
without a roll. (you can have only one lifemate, in a life) Telepathic:
The ability to read minds.
* Can feel basic emotions and current mood of the target (if you can see
the target, requires a 4)
** The character can
now read the surface thoughts of people -- generally what they are
thinking about at that moment. You must see the person to be able to do
this. (roll at least 5 higher then they roll)
*** Can read some
recent memories, or plans for the near future, from people's minds. You
still must be able to see the person.( you must roll at least a 8 higher
then they roll)
**** You can read
deep thoughts and distant future plans. The amount of information you get
depends on your successes. You can read the minds of people in adjacent
rooms without having to see them, but you may need descriptions of them.
(you must roll double their roll)
***** You can read
multiple minds at once or discover the deepest secrets of people, even
things unknown to them- selves or repressed by them. You can read the mind
of someone across the world, if you can see them (for instance, if they
are on television). You can even read the mind of a clairvoyant who is
observing someone on the other side of the globe, and use that mental
image to read the mind of the person observed. (must roll at least a 19)
Movement of Energy
The ability to move
things by concentrating on the energy forming it and moving it. Line of
sight must be maintained to first pick up an object, but once you
"hold" it, you do not have to see it again.
* You can raise small objects off of a table with slight concentration.
Physical gestures help (throwing, lifting, etc.). (roll a 3 or higher)
Without them, the difficulty is one higher.
** You can affect
small objects, such as bending a spoon. Again, gesturing helps. (roll a 6
or higher)
*** You can pick up
an object in the next room and throw it around. Gesturing in the direction
you want it moved helps. You would be able to lift your own body weight
.You must roll at least a 12.
**** You can lift
things , and no longer need to gesture but it will aid you. You can pick
up anything on the same block as you. You can pick up multiple objects at
once with concentration. You can not exceed five hundred pounds total by
expending a the energy and roll at least 14, over 16 you can maintain a
stronger control.
***** You are a
master of mind over matter. Anything in sight can be picked up, as long as
it is not heavier than 1000 pounds per total objects. You can manipulate
as many objects as you have points over 17.
Off the Earth:
This is the ability
to talk to and aid the animals, and other living things such as Trees,
bugs, etc..
* Fall to earth, you can go under the earth to sleep and or rest as
needed. ( this requires no roll)
** You can call to
the trees, plants and other green to assist you ( they can not walk or
move )(roll at least a 6)(Using trees or plants to capture or maintain
someone would require to out roll target to slow, out roll by 4 to grasp,
out roll by 8 to capture and hold, once held need to only out roll if
target attempts to break free) .
*** You can speak to
higher minded animals, (wolves, lions, dogs, cats, etc.) (roll at least a
10
**** If you ask a
animal to do something they will as long as it is not against their nature
(roll at least a 16).
***** You can take
the mind of an animal and control them (roll at least a 21)
Change
You can change into
a creature of your desire.
* Wolf You can change into the wolf (roll of 4).
** You can change
into a hawk or bird (you have to pick one and always become it) (roll of
at least 8)
*** You can change
into a panther (roll of at least 14).
**** You can become
a snake (requires at least 16)
*****You can become
any creature you can see. Even another human (you have to see them,
picture will work, requires at least 21 roll of 25 for higher beings,
vampires, demons, humans, elves, etc.)
Circle of Energy:
These are not Of
Lillith but the Family Line.
* Energy Wall; You can create a wall of energy a vacuum around you, up to
three people with in (roll of 15).
** Myst: Displace
the energy and shimmer, to another local. (roll of at least 6)
*** Bands; Create
bands of energy that will hold someone tight. (roll higher then what you
hold).
**** Steps; Create a
bank of energy that can hold a large group or object stead fast. (requires
at least 16, your total score must be at least half of the groups.)
*****Crush; You can
force the bands of energy to squeeze over a 1000 pounds of pressure
destroying what is in its grasp ,requires at least 21 and at least 5
higher then what your trying to crush)
Healings Life:
These are not Of
Lillith but the Family Line.
* The Touch; You can heal small wounds lick of your tongue (roll of 4).
** Mending: You must
leave your body and enter another to heal, while doing this you have no
way of protecting your body. You can mend small breaks and mild injuries
(roll of at least 6)
*** Internal; Again
you must enter their body, you can repair internal injuries, mending them.
(Must roll at least a 12).
**** Healing; While
inside you can cure newly formed sickness and purge poisons etc. (requires
at least 16,)
*****True Healing;
You can heal life threatening sickness' such as cancer, leukemia etc. You
can not heal missing parts, requires at least 28 roll or a total of 900)
******Mind: You can
repair lost or broken thoughts, bring back old forgotten and in some cases
blocked memories. (Roll of 29 or a total rolls of 1000)
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