Prince Amore (Valentino)                           

Time 10.5
Hit points 2200
bonus 100
total 2300
Dice 12
sides 12
Recover ..10
Spell level all

Background

Gender: Male
Type of Character: Vampire

Character Description:  Prince Amore is tall. Very tan, well built and muscular honed by his years as a Musketeer. He has long black hair and onyx black eyes. He is usually dressed like a swashbuckler or a Musketeer. 

Mental Description:
Amore wavers between borderline insane and remarkably sane from years of taking in the emotions and memories of others while feeding. He was a Musketeer and refuses to abandon the values of that time. He loves women; he believes that they are precious things to be treasured and protected. All physical contact to him is pleasurable, if kissed, caressed, hugged, stabbed, cut, beat all are pleasurable to his kind. 

Character History:

Amore was raised by his Mother in Italy in the eight hundreds AD. His Mother never spoke of whom his Father was insisting they did not need him cluttering up their lives. Amore’s Mother Antonia was from a minor noble family that held lands outside the seat of the Empire, Rome. Growing up Amore did not ever have to go hungry or be without a roof over his head. He was sent to school and had many opportunities afforded to the wealthy and royal of that time, as a child he never though to question why he was given these luxuries. When Amore was about to turn eighteen his Mother sat him down and explained to him who is his Father was. Born on the “wrong side of the throne” Amore had been fathered by King Charlemagne just prior to him being crowned Emperor by Pope Leo III. Antonia had informed Charlemagne of the pregnancy but because Charlemagne was already married with “legitimate” sons he could not publicly acknowledge another child. At the time of the Queen’s death Charlemagne chose to publicly claim his youngest son, giving him both title and lands.

When Amore was twenty a caravan of Gypsies camped on his lands. During the night Amore found himself in the arms of a beautiful woman. To him it was simply mutual pleasure but to the romantic young gypsy it meant much more. When it came time for the caravan to resume traveling the young woman showed up on his doorstep expecting to be invited to remain with him while the others continued on. Not interested in more then the one night they had shared Amore had her removed from the property and sent back to her people.

The Gypsies angered by his treatment of the girl cast a curse upon Amore making him a kind of Vampire, needing to feed off of emotions as well as blood. Lust, hate and love being the strongest emotions. His heart would continue to beat, air would continue to fill his lungs, he could still eat and drink mortal food which helped to lengthen the time between feeding on blood and emotion.  His blood was now tainted; simply having his blood touch someone’s skin will cause him or her temporary insanity. If ingested by a vampire will cause frenzy, if by a mortal or other creature they can become a Valentino if they drink enough of it.

In all his years of existence he never made anyone like he was until he met Sorsha. Not only did he save her life by offering her the choice of becoming like him, he also later married her.

  Weapons:

Knives, knives and more knives. He likes his Drakes Tooth Dagger seen above and has a dueling sword that he received as a Musketeer. 

Spells and Abilities

Blessed Blood

Being his blood is tainted he has found many uses for it.

 Level 1 Fear:

 By bringing the blood to his hands and wiping them on your eyes, nose, lips any place quickly mixing can cause a vampire to frenzy, or any other creature to be come paranoid and fearful. (Roll of 13 and touching target ((think batman powder with scarecrow)))

 Level 2 Blood Ties: 

By calling on this power and mixing his blood with you own, must be a fresh open wound, will cause you to feel like you are a blood brother to him, wishing to stand beside him as you would your own kin. (roll of 15 lasts one scene) 

Level 3 Blood Bound 
Using the same as above, but doing this three times. Causes the target to be bonded to him, making them feel like he is their brother and has a deep kinship for him  (roll of 16 to start it and must out roll those effected, more powerful creatures will be able to resist more of this)

Level 4 Blood Shower 

With this he can force the blood to shower from his pours, he will begin to spin causing blood to shower over everyone with in a 10' radius everyone touched will become temporarily insane, vampires, wolfin will frenzy. (Roll of 22 and must out roll those effected, more powerful creatures will be able to resist more of this)

Level 5 Blood bath:

Mixing his blood with water and filling a tub with the combination anyone who enters the blood tub will loose their mind for 1 week RL time, how they play it is up to them.. (roll of 19 and must out roll those effected, more powerful creatures will be able to resist more of this) (*e)

Level 6 Call of Tainted Blood:

By calling his blood demanding the tainted come forth, He then forces it to shower over a target, the tainted blood if not cleaned right away begins to eat at the flesh, tearing it down. At first causing it to burn as if a bad sunburn then becomes more corrosive and it will begin to eat at the flesh. Until the blood is washed off it will continues to consume its host slowly like an acid till there is nothing left to consume. (Roll of 35 must out roll target my 5. Damage down will be aggravated and must be healed. Even after it is cleaned.)

 Emore 

 Based on emotions 

 Level 1 Brought Forward:

By calling on this power and having direct eye contact can cause the target to let their emotion to surface, happiness anger which ever. . (Roll of 10 or out roll target last short time)

 Level 2 Uninhibited 
By calling upon this power the caster will know can cause the person to act upon their emotions without any form of inhibitions (out roll target last one scene)

 Level 3 Out of the Closet 
With this pulls your deepest personality, the part of you; you keep hidden making it become your true personality for the rest of the scene (roll of target by 3)

 Level 4 Free for all 

With this power the cast causes the entire room to loose all it's inhibitions making everyone in the room act with complete spontaneity with out any conscience or worry of after thought. (Roll of  20, to not be included must out roll caster by 5, lasts one scene)

 Level 5 True Self 
By invoking this the caster causes the target to act completely spontaneous with out any conscience or worries this lasts for one RL week  (roll of 23 or total rolls of 800 needs blood from target)

Level 6 Lose one self 

 By invoking this caster causes the target to forget whom he/she is, making them believe that they are some person real or fictional from history (their choice). They will not know anyone from this time and place when it is over all their memories will return as well. They will also recall their behavior over the past 1-week RL time. (Roll of 27 or total rolls of 800 must have an item from them)

 

Level 7 Puppet

By invoking this the caster causes the target to become his complete love-slave, she/her will do anything possible to please the caster. They will believe they are completely in love with him/her.  They would not do anything that they would not do with someone they are in love with.  (Roll of 44 or total rolls of 900 must have the blood of the person) This spell last 2 Real Days.

Dream Walker 

(* All of these require to have something very personal of the person's example hair, blood, cum, skin if an object must be something that would be personal to them that they would not have someone else using if someone else uses it, might end up with them instead of intended example of items, jewelry, vibrator, hair/tooth brush) 

Level 1 AstroProjection: with this the user can travel to other places, he cannot interfere nor can be seen by anyone unless they are in touch with the spirit world  

Level 2 Dreamweaver

Can enter someone's dreams, at this level cannot effect their dream simply watch it as it happens (roll of 10)

 Level 3 Dream Twister 

At this point he can enter ones dreams, and alter the path of a dream he cannot interact with it simply to twist the events as they take place  (roll of 16)

 Level 4 Dream Time 

 He can enter the targets dream and make his self a part of it, placing himself into the aspects as he wishes. He cannot control the dream he simply is there in the dream as a part of it. (roll of 19)

 Level 5 Dream Master

 At this point he can enter the targets dream state, making the entire dream take place. Controlling the actions of the dream he cannot control the subconscious reaction of the target their actions in the dream are theirs (a roll of 22 or a combo of 600)  

Level 6 Dreams To Reality 

At this point he can enter the targets dream state, making his the dream a reality. You cannot control your actions, but if you a hurt here, you are hurt in reality. You cannot die in this but you may wish you did. (Roll of 28 or a combo of 1100)(Think Freddy)

 

Assorted insanities 

Level 1 Blood Alteration:

Because Amore is not a Vampire, nor is he a Demon but a bastard mix of things, his blood is tainted, it causes other to go loose their minds, do to this feeding another that is not of him would cause them depending on the amount of blood they took different events A few drops would make them sexually aroused, a few gulps would make them insatiable and want to fuck everything and anything .A large amount would make them loose their mind for a few days not knowing who are. And in many cases what they are. 

To alter his blood for those to feed from or to make the change, requires a * ritual of 3000 with at least 4 rolls of 55. This lasts for up to two days (RL) time. Only after this is done can someone be fed or embraced using his blood.  

Mind Lock 

One of the curses that comes with being the creature he is when ever he feeds he receives every memory that the target has this is what over time has made him have problems with stability. Due to this he has learned how to lock away memories and seal them so that they don't rush in. Having that many memories, when they surface he has troubles knowing which are his and which belong to another.  So he has learned how to lock those portions from his mind. Do to this he has learned how to lock others memories away, so that they do not recall him being there or other events he chooses. 

Lvl 1 Locking away a small quick event so that the party does not recall an action or an event that just transpired. (Must out roll target, if the target is equal or greater hit points can not do if less hit points and fails to out roll then they will know he made an attempt to change or alter the event) 

Lvl 2 Locking away a small block of time that is recent a week or so (must out roll target by 10 percent must be a lower level then he is (e*)

Lvl 3 Locking away an old event this is an event in someones memory that may trace back to child hood. (out roll target by 20 percent and must be a lower level then he is)

Lvl 4 Locking away an entire group of an event that just took place. (Depending on the size of the group his dice would be divided evenly he has 11 dice rolling 11 sides if he rolled a 100 total and there were five people present, all that have less then 20 would be effected those over would not, He would have to attempt to out roll them individually but if following an attempt at a group his total number would be reduced by 70 percent, and would only be allowed one attempt)

Lvl 5 Locking away a large portion of someone's time this would take at least a 30 percent higher roll then the target if within 3 levels would not work (e*)

Lvl 6 Locking away someone completely so they do not know who they are, were or anything about themselves. (this would take a roll of 50 percent or higher (e*)

Lvl 7 Unlocking knowing how to lock also means that he can unlock as well, if someone has mental issues or mental problems he can move in and lockaway the crazyness and unlock the parts that would make you return to sanity. (*e(

LvL 8 

 

*E if the target is placed in to a tub filled with his blood that he has preformed another ritual on requiring total rolls of 5000 with at least 6 rolls of 60. The target would loose their resistance by 50 percent making it so that their dice would be half to resist if the target agrees to be placed in the blood no roll is need they simply rp out the event. ) 

 

One in a while you just have to introduce all of you to the world......

 

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